Thank you, I will explore it more!
dmbsk
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Hello, try mine! I rated yours already!
https://itch.io/jam/gamedevtv-jam-2024/rate/2747038
Hello, here's my submission. Please read the description!
https://itch.io/jam/gamedevtv-jam-2024/rate/2747038#post-10075805
Ofc I will play yours!
Thanks for playing!
The max speed is the same (I was even thinking of making it that a fully loaded character is actually faster as you load more), the character just needs more time to accelerate and has less friction - so you slide more.
I need to explore more pickup methods I don't like this one tbh, as I thought it would be cool but jumping on the pad seems like a boring chore it should be more engaging.
Thanks for playing!
I need to make it somehow transparent for the player that items have different weights. Maybe just simple text +3kg on pickup which slowly disappears, I will need to do a few iterations on that.
Yeah standing on the platform is not clear enough that something happened, I am thinking about moving to pick up to some different mechanics I have a few ideas now like moving it just to the interaction button or even some kind of mini-game (like picking them actually from the ground so you have run around to pick them up or catch them in the air)
I am thinking of finishing it to the full product, I will let you know!
Wow, this is very unique. I love art and sounds. I think this could be a very fun mobile game!
I think it would be nice to have harder blocks for example that require few shots to be broken but take the same amount of space. or maybe some way to fill small spaces like pouring hot lava to melt blocks but feel small spaces.
Good job!
Thanks for playing!
The idea was to make it hard and punishing when you are very loaded so you have to plan your route when you want to collect a lot of stuff.
So for example, you go for things that are hard to get at the beginning and leave easiest at the end when you are pretty much full.
Also making it back with a full backpack should feel super rewarding!
I am thinking about adding a local/online coop&versus and exploring idea more
Hello, It also was my first game jam ever, and first game ever with a finished game loop
Please check my game: https://itch.io/jam/gamedevtv-jam-2024/rate/2747038
Ofc I will play yours!
Very fun game, I would love a way to manipulate somehow which materials are in the cart or even the amount of them. Picking up materials and leaving them on the ground is kinda OP. I was collecting materials that I don't need right now it is very fun to optimize gameplay.
I like the assets used analogstudios assets on my game also.
I would love to see it in roguelike style, you can choose upgrades (like more carts with wood) after each failed/successful battle/level
Is it godot?
I like the art style
Check my game! https://itch.io/jam/gamedevtv-jam-2024/rate/2747038
Make sure you are not carrying to much stuff!
https://itch.io/jam/gamedevtv-jam-2024/rate/2747038
Thank you, it was a lot of fun.
Movement can feel a little bit slow, especially acceleration and deacceleration/friction when you are overloaded with items.
I guess I could do a better job of explaining the weight system (it a bit bugged tho), the more items you have the more sluggish the movement should feel.
Without items, it should be very responsive.
It is my first game ever with a completed loop and my first game jam ever, your feedback means a lot to me!
I like the concept of changing the dungeon, I think it could be explored more like borrowing tunnels between rooms, picking up cards in treasure rooms, and maybe a building aspect.
I didn't enjoy combat tho, though aiming is hard and skeletons feel unfair
I can see it going more in rouge-like direction with boss on each level, with combat like "realm of the mad god". Could be fun in this kind of game
Yeah about the weight, it is bugged...
I forgot that making the math of floating points is not the best idea.
The idea behind weight was to make the character feel heavier in controls, the bug ruined it a bit :/
I've noticed it 2-3 hours before my final time to submission after adding UI for the weight