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(1 edit)

Thanks for playing!
The idea was to make it hard and punishing when you are very loaded so you have to plan your route when you want to collect a lot of stuff.
So for example, you go for things that are hard to get at the beginning and leave easiest at the end when you are pretty much full.
Also making it back with a full backpack should feel super rewarding!

I am thinking about adding a local/online coop&versus and exploring idea more

Yeah that makes sense! Would be interested in playing a longer version of this - wonder if it would work to have some items weighing different amounts too that you'd need to factor in when deciding what order to pick things up in :)?

They have different weights
Rod: 1, Wheel: 2, Plate: 3
Wood: 1, Steel: 2

So for example:
Wooden Rod: 2 (Rod + Wood)
Steel Plate: 5 (Plate + Steel)

But it is not explained in any way to the player which is of course bad, but I just noticed this problem when reading your comment, thanks!

Oh haha! I was trying to work out by looking at how much the weight bar was going up, but I didn't have it in fullscreen so missed that 😂😆! Well I want to play again now with that in mind 😁