Decent game, but would benefit from seamlessly transitioning levels rather than switching abruptly mid-air and disturbing the flow!
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That is definitely one way of handling camera movements. Thinking about the scope of this project early on, I didn't want to spend too much time on the camera controller, so I thought this would be the best way to progress a level and give players time to asses new screens and plan their next move. Perhaps a longer delay would help, either way thanks for the feedback!