Was expanding the limits of what the game engine could handle part of the theme? I think it expanded so much, it sprung a (memory) leak! I tried playing the Android version first, then the Windows version directly from the Ren'Py launcher, but it finally stopped crashing after I hit the toggle.
I didn't hold it against you, though, as big name game console titles often have to put out patches right away, and they spend tens of thousands of dollars on development and play testing.
In some aspects, I feel like this is a tech demo of the absolute limits of what is possible in Ren'Py. If you ever do decide to implement an integrated combat system in the future, it probably will be!
Being unfamiliar with the source material (the game inspiration and some of the initial wolves), it took me a bit to catch on to the concept, but I got there soon enough, so I don't think it would be too confusing for most people to pick up on.
At the start, I wasn't sure if I was watching a cutscene or supposed to be playing (the gun and grass scene)... it reminded me a bit of growing up with an older brother who gave me controller two while he was playing a one player game and trying to convince me that I was the one actually playing (it never worked, btw). I figured out after the fourth time watching that it spelled out the bolo's name.
It was impressive how you took the time to customize the dialogue boxes out of the games the characters were from. That being said, the visual chaos was just a bit much for my eyes to comprehend. I think the same effect could be achieved while just using the custom fonts and colors in the name boxes, but you certainly went all out with references! I appreciate the tribute to so many other projects.
I've only just learned how to use transform to make a character walk off the screen on the last day of the jam, and you have everyone floating and spinning and stretching all over the place! I can't even imagine coding all of that in for, what, around 20 characters on the screen at once? Again, speaking while not knowing the reference material, it may have been a bit less cluttered to have small versions of the wolves or even just balls of light floating around that 'expand' only when speaking or attacking.
I did appreciate the 'Encyclowolfopedia' for the entries I was unfamiliar with, and loved the joke with WW's Charles understanding everyone's English, yet no one understanding his French. C'est tragique. I was confused for a bit with some of the other character gags, but mostly figured them out as the story went on.
As far as grammer, the main recurring issue I noticed was with capitalizing words that shouldn't be. It's not something that bothers me personally, but may be an issue for sticklers.
In terms of creativity, bravo! This one certainly stands out from among the rest of the entries. I wasn't sure what would be waiting for me playing your entry, but I was sure it would be something unique. Can't wait to see it finished!