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Nice game with a lot of potential. I liked the rope and knockback, which work well with pushing. I could infer how stamina and turn worked, but some explanation would have been helpful. Same for knockback range, enemy types, etc. The level progression was certainly good until the mine level, where it suddenly became very difficult. Smoothing this out would help.

Regarding the progression, one question is whether you intend to continue this as a puzzle platformer game with fixed set of levels, or as a tactical game with randomized enemies, objects, etc. This will determine the nature of the levels, restart mechanics, permadeath, etc. The core game mechanics would work both ways, but the enemies, mines, stamina etc. feel more suited to a randomized tactical game.

When I died in the mine level the game kept looping, with the enemies moving around until I restarted. In the portal level my browser simply crashed each time I tried to use a portal.

Good graphics and audio. Overall this is very neat. All the best!

Thanks for the comment. So you mean description of ability is too laconically? Agree, introduce mine ability should be less painful.

This game supposed to contain both puzzles and battles, but there is no random, just variability.

Good catch, i will fix when where is no player’s characters then defeated screen.

Im very upset and surprised that it crashed on portal, the game is not big and doesn’t require good hardware, im using godot 4.2 and mobile renderer, not sure why it happened. let me know please if you can your browser/os/ram/cpu/gpu, as i understand you also using godot, there were no crash before on html5 build? Anyway you can check portal with windows/macos build :D (unless you’re on linux:/)

Thanks, will try your game in the weekend, it deserves more time.

I think some mention of stamina would be good.

Regarding the crash, I'm inclined to think it was some bug rather than a general performance issue, since it crashed at the exact same place twice, and other than that it was smooth. The machine config is decent I would think: Firefox/MacOS Sonoma 14.5/16GB RAM/8CPU/10GPU.

Anyway, I tried the Mac desktop version, and it works fine. So with the Wizard the game gets even better :) Lots of nice combos here. I'm right now at some Wizard level with 3 abilities.

Well done overall!

Bug might happened because of GPUParticles, i suppose it fails on striking portal and not opening it, right? i tried on macos with chrome and works fine, but a little freeze on first portal because it initializing particles(?). hope in the future html5 export for godot would be better.