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Short and sweet little game! Charming pixel art, and an interesting intro that ties clearly the game to the them (interesting and creative interpretation btw!). The gameplay while simple reminds me of flappybird, the addictive "just-one-more-try" feeling.

Smooth game with no bugs!

If i were to nitpick, ill say I did not see much real need to press A (slow down). There were only situations where not having enough speed would kill you (e.g. no making it past the ant line), but as far as i could see, no situation where going too fast will hurt. I ended up holding down D the entire game. Perhaps a obstacle where overshooting the jump can harm you would allow for the slow-down to be more useful

Thanks for playing!! The lack of reason to slow down issue is one I've been brainstorming, and I have some half baked ideas to try to improve on that. If you have any specific thoughts I'd love to hear them!