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(2 edits)

Pretty nice twist on the classic tetris formula!

However there's a pretty massive issue though, you're not incentivized to clear lines, so you can just stack up blocks on top off a single column & just... wait until you ran out of blocks & just spam drop the blocks again, rinse & repeat (you're pretty much invincible...). Would love to see an incentive so clear lines, maybe let the cleared lines fall down like sand (similar to the "Zone mode" in tetris effect's boss mode).

Other than that glaring issue, I love the twist & the aesthetics of the game so great job on that ✨!

(+1)

Thanks so much! Yes, you're right 🙈😂! I'm thinking also of making the enemy/projectile spawning a bit more sophisticated so that sections that have more blocks stacked up get a faster rate of projectiles which should help prevent isolated columns building up too far, and also make it easier to build new rows back up once they have been destroyed, as at the moment it can feel a bit of a wasted effort as they get broken up so quickly :)