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This game has a nice concept. I like it.

Tutorial: The tutorial is good. It does a good job to introduce the different mechanics while still offering some gameplay already.

Difficulty: It is way to high! The first level after the tutorial is totally overwhelming. I would suggest that you have a level system with a slow increase of difficulty. Especially I would put much less items, curses, etc. in the first levels.

Graphics: Simple, but nice.

Other: It is not so easy to keep track of the 3 resources (time, energy, and life). I might be helpful to visualize the effect of equipment, consumables & curses on these values. Maybe also show the current effect of a move on these resources, taking into account the effect of all equipments & curses. Or even a "moves left" counter that shows the available moves when nothing changes.

Thanks for playing and appreciate the detailed response!

Level system makes sense. I'll work on that in future versions.

Agreed that it's difficult to keep track of resources. Not sure what you mean by visualizing the effect of equipment, etc. But yeah, showing some preview of what will happen if you move to a particular cell would be useful. In some cases there's randomness to it, e.g. you don't know whether you'll get energy or gold, etc. Moves left is also a good idea. Thanks again for the helpful suggestions.