This game has a nice concept. I like it.
Tutorial: The tutorial is good. It does a good job to introduce the different mechanics while still offering some gameplay already.
Difficulty: It is way to high! The first level after the tutorial is totally overwhelming. I would suggest that you have a level system with a slow increase of difficulty. Especially I would put much less items, curses, etc. in the first levels.
Graphics: Simple, but nice.
Other: It is not so easy to keep track of the 3 resources (time, energy, and life). I might be helpful to visualize the effect of equipment, consumables & curses on these values. Maybe also show the current effect of a move on these resources, taking into account the effect of all equipments & curses. Or even a "moves left" counter that shows the available moves when nothing changes.