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(+1)

Dang this is good! The overall aesthetic is great, the music also really adds to the experience. I am glad there are random synergies to find with the different character's power ups as well, such as the wider range also increasing the size of the thrown dagger. The only thing that took getting used to was the small dash that happens on every attack added with the way the movement works and the dashers specifically having some strange movement AI, though I think that was probably by design. The only bug I found was that the sound of the dashers continues on even during the death screen, while all the others stop.

Interested to see what the devlog will say!

(+1)

Thank you!!!

Defo planning for more upgrades & synergies in the future ✨!

As for the small dash, defo will be tweaking that quite a bit, I wanted each attack to feel "powerful" so I added that in, might be quite troublesome for certain enemies, especially enemies that don't die in a single hit so I'll defo will be experimenting with that more!

Dashers are defo one of the hardest enemies to fight XD, I'll be making a devlog soon with how I made the enemy AIs (spoilers: they're not that smart, but did some tricks to make them "feel" smart/unpredictable) & so much more interesting design decisions that was needed in order to fit this game in just under 10 days, may take quite a bit longer to make the devlog though so stay tuned ;)

Got tons of feedback from everyone, defo will tweak the game quite a bit more. Thanks for playing!