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SpiritSand6

16
Posts
2
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7
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A member registered Jan 07, 2024 · View creator page →

Creator of

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The audio and visuals come together for an excellent aesthetic! I played the earlier version and I enjoy the additions you've made to this one.

I liked the music and the shrinking weapon was fun to use! As some of the others said some kind of indicator for losing health would be nice, but also it feels a bit weird that the music restarts every time returning to the main menu screen even if just coming from the credits.

I really dug the presentation and the variety of music to choose from. It's always impressive when everything used has been made by the devs! I probably just don't have the best rhythm myself but it felt like some of the arrows didn't really match up to the songs, though I was able to complete them all, storm being my favorite. The only other nitpick I had was that the slight screen shake during a perfect felt more like something that would happen for a missed input.

Dang this is good! The overall aesthetic is great, the music also really adds to the experience. I am glad there are random synergies to find with the different character's power ups as well, such as the wider range also increasing the size of the thrown dagger. The only thing that took getting used to was the small dash that happens on every attack added with the way the movement works and the dashers specifically having some strange movement AI, though I think that was probably by design. The only bug I found was that the sound of the dashers continues on even during the death screen, while all the others stop.

Interested to see what the devlog will say!

Thank you!

Thanks for playing, and I agree with you on the font needing changing for the info panels lol

Thanks for playing!

Fun game! I liked being able to experiment and find new recipes instead of it just being the usual tower defense. IT was also very satisfying when the seagulls hit the screen lol.

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Thanks for playing! Yeah there seems to be a bug specifically with level 2 where the camera starts all the way zoomed out sometimes causing what you said. Zooming in some will free up the camera again, I have zero idea what causes it lol.

The visuals are amazing! I can't seem to jump past the enemies without taking damage, I don't know if that's a skill issue on my part though lol.

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This is fantastic!

The hitboxes took a little to get used to but I liked  everything else, especially the visuals and concept!

The sounds, music, and art combo together to create quite the vibe. I love it!

I really liked the art!

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The knight probably isn't surprised that hes the sole survivor lol , and thanks for playing!

Got to finish it, was fun to just move around with the planning of moves and the thump sound!