The audio and visuals come together for an excellent aesthetic! I played the earlier version and I enjoy the additions you've made to this one.
SpiritSand6
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I really dug the presentation and the variety of music to choose from. It's always impressive when everything used has been made by the devs! I probably just don't have the best rhythm myself but it felt like some of the arrows didn't really match up to the songs, though I was able to complete them all, storm being my favorite. The only other nitpick I had was that the slight screen shake during a perfect felt more like something that would happen for a missed input.
Dang this is good! The overall aesthetic is great, the music also really adds to the experience. I am glad there are random synergies to find with the different character's power ups as well, such as the wider range also increasing the size of the thrown dagger. The only thing that took getting used to was the small dash that happens on every attack added with the way the movement works and the dashers specifically having some strange movement AI, though I think that was probably by design. The only bug I found was that the sound of the dashers continues on even during the death screen, while all the others stop.
Interested to see what the devlog will say!