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Exactly, had Oogway in mind from the start <3

I agree and I need a solution for that case, I'm considering either making sure the sharks never stack up, move the prompt if they are close to eachother, or something like you suggested.. But I want to avoid the players looking at someplace else than the enemies and the action. Definitely an important part of my game to optimize.

Thanks for your feedback, and right back at you.