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This was really fun! I can definitely see the Kung Fu Panda inspiration - it's like Oogway back in his prime :) My only suggestion would be on those arrows that come up, it becomes tricky to see when there are more than 1 of them close together, could be cool to place it at the top and it causes him to do like a special combo move or something. Overall this was amazing, great job on the design as well - it's nice to see more 3d with Godot.

Exactly, had Oogway in mind from the start <3

I agree and I need a solution for that case, I'm considering either making sure the sharks never stack up, move the prompt if they are close to eachother, or something like you suggested.. But I want to avoid the players looking at someplace else than the enemies and the action. Definitely an important part of my game to optimize.

Thanks for your feedback, and right back at you.