Sadly I couldn't play it before the voting period ended, but I leave a comment anyway. It is a really nice game, the most beautiful I have seen so far. The gameplay is simple yet challenging, with a good design of the increasing difficulty. Overall, a very good game, Congrats!!!
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Turtle Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #74 | 4.211 | 4.211 |
Overall | #80 | 3.842 | 3.842 |
Sound | #92 | 3.526 | 3.526 |
Fun | #122 | 3.684 | 3.684 |
Theme | #140 | 3.842 | 3.842 |
Mechanics | #156 | 3.474 | 3.474 |
Story | #186 | 3.105 | 3.105 |
Music | #261 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
Comments
Oh, this is a pretty neat game, and it’s made it Godot!! The only feed back I have is that there are rare instances where two sharks would jump up at the same time, and the arrow icon for the first one kind of blocks the icon for the second. You can still make it out, but I would prefer the icon behind to be a little clearer. Otherwise, great job!
Great game, very pretty and fun. The wave number floating down the river is an awesome idea and the health system is very clever too ! My only suggestion would be to make sure that all the arrows are properly displayed when several ennemies attack at the same time.
I loved your game, the mechanics are well made, the art is cool, keep going!
This game is excellent!!! Some of the most fun I’ve had all jam! Echo my brother’s sentiments that the visuals are just stellar!
The mechanic was clean and felt fun to play, and worked well. The visuals and animations looked awesome, nice job on the game!
Wow this was an incredible game! The 3D visuals of the turtle, shark enemies, and environment (especially the flowing river) were gorgeous. I see you used no existing assets so I'm very impressed you created all those visuals in the short timeframe of the jam! The rhythm and timing of parrying the attacks felt very satisfying especially when I got a golden glow crackback. The second wave was really fun with the different types of enemy attacks, and I liked when they were coming at me 2 to 3 at a time as I felt I was unleashing a Kung Fu combo :D
Excellent game!
This was really fun! I can definitely see the Kung Fu Panda inspiration - it's like Oogway back in his prime :) My only suggestion would be on those arrows that come up, it becomes tricky to see when there are more than 1 of them close together, could be cool to place it at the top and it causes him to do like a special combo move or something. Overall this was amazing, great job on the design as well - it's nice to see more 3d with Godot.
Exactly, had Oogway in mind from the start <3
I agree and I need a solution for that case, I'm considering either making sure the sharks never stack up, move the prompt if they are close to eachother, or something like you suggested.. But I want to avoid the players looking at someplace else than the enemies and the action. Definitely an important part of my game to optimize.
Thanks for your feedback, and right back at you.
This was really fun! I love the visuals! I really like how you convey information without needing a HUD, the cool effect of the next wave text coming down the water and your "lives" being shown by getting knocked back a rock. All of this makes the game feel more organic and immersive.
The tutorial mentioned a parry but I'm not sure I ever pulled it off, does something different happen?
Anyway great submission!
Thank you so much! Great description of why I like to avoid HUDs as much as possible, combined with how hard it is to make them look nice..
Oh no, did you ever shine in gold? Without the parry the game definitely is difficult or even unbalanced right now. If you press the prompted strike just before the shark would hit you, you become golden and instantly defeat a shark or deflect a projectile. If you still only knock them back you need to wait a tad longer
Anyway thanks a ton for playing and the valuable feedback :)
Nice looking and executed entry. A good balance of audio/visual and calming. Well done!
Visually is very appealing, the mechanic is interesting but it feels a bit unfair at times, like when multiple enemies sync up and you cant see the balloon properly, this also difficults the parry mechanic but asides from that situation its well executed and fun to play!
I really like this one. Its simple and fun. One small thing I would have liked is to feel more of a sense of impact when hitting the sharks. The sound effects are great but maybe a more impactful visual effect too.
It was fun to be a kung fu turtle! Getting hit to the edge of the water fall was visually badass and definitely felt like a "last stand" would love to see more of it
This game has a great style! Hard to believe just one person made this with all the animation and visual effects! I got nervous when the sharks knocked me closer to the edge of the waterfall and the waterfall got louder!
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