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(+1)

the "combat" is too straightforward, it feels like there was a lot of effort put to mechanics that don't really enhance the experience. As a player, I just need to throw the card at the enemy.

(+1)

The combat was the main focus of the game but also keeping the game simple was a major part of this project aswell, the card functions are straight forward and created in a way that, if used correctly, can seriously benefit the player. The diamond's piercing at max health can be used to chain damage if used properly, although I do see how it wouldn't really have a chance to really "shine". Enemies were planned to have the player's abilities too, however, due to me rushing through development I couldn't get them working with my spaghetti code... Thanks for playing!