The pixel art was clean and the music was nice! Overall, the presentation was good, though the gameplay felt a bit lackluster and slow with not much to it. But it fit the jam's special object quite well, great job!
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Red 52's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #26 | 3.524 | 3.524 |
Special Object Implementation | #33 | 3.952 | 3.952 |
Overall | #61 | 3.151 | 3.151 |
Visuals | #62 | 3.143 | 3.143 |
Theme Implementation | #65 | 3.190 | 3.190 |
Gameplay | #75 | 2.619 | 2.619 |
Fun Factor | #92 | 2.476 | 2.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player has access to the ability of throwing cards which randomize with each throw
Comments
Super fun! pretty hard to dodge the enemy cards, maybe I’m just bad lol!
Great potential for a more advanced game ! In the actual state, we don't really feel any difference between the weapons, the pace is a little too slow, and the projectile aiming makes the game way too hard and punitive, but I would look forward for the next ! Good job :)
Nice idea and cool mechanics on bullets. I also liked how the bullets and health bar was cards and the music was well matched for the pace of the gameplay. I think the major problem is enemy bullets tracks the player for far too long. I spent most of my runs just circling around waiting the bullet to stop following, i don't think it's necessarily bad but because the map is kinda small it makes dodging bullets even harder. Except this issue great game!
Neat idea. I really disliked how the enemy's cards tracked me, making dodging super difficult and tedious. I also felt a bit confused that it seemed there was no way to control which cards I could throw (seemed to always be the weak Spades), maybe I missed something.
The soundtrack was banging and I had a fun time. Nice work!
Nice work! We had similar-ish gameplay ideas! I feel like the pace was bit too slow at the start, but in comparison mine starts out too fast :P So it evens out :D
Nice idea. Wish there was more to the game than just one enemy :v also didnt saw much difference between card abilities
Nice art style and the music was also pretty great! Combat was a bit hard for me but its overall a fun experience
the "combat" is too straightforward, it feels like there was a lot of effort put to mechanics that don't really enhance the experience. As a player, I just need to throw the card at the enemy.
The combat was the main focus of the game but also keeping the game simple was a major part of this project aswell, the card functions are straight forward and created in a way that, if used correctly, can seriously benefit the player. The diamond's piercing at max health can be used to chain damage if used properly, although I do see how it wouldn't really have a chance to really "shine". Enemies were planned to have the player's abilities too, however, due to me rushing through development I couldn't get them working with my spaghetti code... Thanks for playing!
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