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NotRustyBot

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A member registered Aug 02, 2020 · View creator page →

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but looks like other ppl didn't have this problem, so could be just me

The character being in the exact middle of the screen, as well as the camera pivoting around the character is probably the primary problem.

When I wanted to look somewhere, I guess i just intuitively try to center it on my screen, and the character always ended up in the way.

I also had trouble telling distances when I was in the air, I think it was because the camera is quite far behind the character, so its harder to tell how much further is the object than your character.

not sure whey exactly but it always felt like I can't see what I'm doing. Maybe parcour in 3rd person is just bad

absolulely amazing  job. My favorite so far. Great control, good teleghaphs, banger art and music.
suggestions (imo)
- the background/player contrast is quite bad.
- not sure how to solve, but it wasn't obvious to me the dragon head itself deals damage
- when introducing a new enemy, despanw all others

cool game. not a fan of the 2D/3D. Good depth, I think the mechanics are good, but the level desing could be better.

I'm glad you enjoyed it, despite the problems.
I really value your feedback. I do tend to underestimate that it may take a while for a player to get a feel for the mechanics, and its not good to introduce all the hazards at once.

The red buoys actually don't do anything at all, if you are wondering. The station itself has a  "restricted belt", but being near green buoy protects you from it :)

apparently there's a quick restart 🙃

Thanks for the feedback, and the suggestions. I'm glad you found it nice!

 I liked the sound effects, they add a lot of charm. The music was a bit too loud for me, though, so I ended up muting it.

The gameplay has some fun intensity, but it felt overwhelming at times. The projectiles are really fast, making dodging tough. Slowing them down a bit might make the challenge feel more fair. (although looking at Brainoid's score it looks like I'm just bad) Also, the amount of projectiles I could shoot was kind of wild.

Overall, it was a bit chaotic but fun. Great job for a jam entry!

Nice! Music, asthetic, graphics... well done.
Clearly the backdrop has a lot of passion poured into it. (and sometimes is slightly disctracting)
The only thing I didn't like is the particles when you are hitting a note. They are so in your face and obviously clipping into the ground, the dots flying away so fast it barely looks like movement (at least on my framerate)
(given that the only thing I can complain about are particles y'all obv did a great job)

NotHackerBot is Living a Lie btw, and should be removed.

I really like the idea, the vibe of protecting your moving "base". I like the turrets slowly rotating to your cursor, it makes them feel heavy and powerful. Looks like this is your first jam, congrats.

Gonna be honest, I didn't enjoy this one very much. I think the main reason is the lack of game. I'd recommend focusing on that next time. just my opinion tho, maybe I'm wrong.

The music was stressing me out. Nice idea. It's funny to think you can fail a hijack because you can only walk straight once you get out of your vehicle.
The separate health bars made it quite interesting. Enemies spawning on top of screen were annoying.

Good boy

Very cool entry, I like the visuals a lot!
Animations, cutscenes, the backdrop, cars... really nice work.

What would benefit from a bit more love, is managing difficulty. It's hard to get a into the game, because the first runs end quite quickly, and the downtime is long (it takes 18 seconds till you can be back on the road). Landing on a roof of a car feels like it shouldn't result in game over. The left side ramps are significantly harder to hit due to incoming traffic.

Another one is controls. Strafe at slow speed is nowhere near fast enough to handle incoming traffic, and at fast speeds there is no time to react to it. The launch itself feel unpredictable, either launching you too fast, providing barely any increase in speed, or anywhere in between. And given how much your ability to move laterally depends on your speed, trying to launch yourself between two vehicles results in failure more often than not.

Thanks for the post! Really warmed my heart.
I'm glad you enjoyed it. 

Sorry to hear that. I've added a gameplay video, you can take a look, and see how to get started.

Fun, gets repetitive (did not reach the tower.)
the plain colors sometimes made it hard to tell how far stuff is when jumping.
the camera control didn't feel right

the imagination vent wild with this one. I like musical sound effects. Had trouble aiming.

big fun potential, but the controls could do with a bit more love. Maybe it would be easier getting used to them if the game didn't start with a 1v5

Thanks for the feedback. I agree that an in-game tutorial would be useful. I posted something into the itch description.
As for the living spaces specifically, their value isn't used for anything. It was planned that you'd need those when rescuing people from the towns, but I changed that. Instead the player can't discard them, which forces the player to build a larger machine. And I forgot to remove the "livingSpaces" stat from the game :)

Very nice puzzle.
My duck tilted and fell sideways at one point, which was quite funny.

On theme, well polished. The time loops feels very well done. The controls are solid too.

Nice presentation, sadly no sound. The road edges seem a bit unforgiving.

hello
if you are still available, consider joining our team
my latest work (my role is to write code): https://notrustybot.itch.io/shape-and-shade
the second member of the team is an amazing digital artist, @mylapqn, worked with them once before on https://notrustybot.itch.io/beltdefence
you can find me on discord as @andrej3024
or let me know if you would rather communicate via another platform

Really nice first entry! Mostly on theme, the controls are a bit clunky sometimes, the presentation is quite nice. 

Nice and original. I wish there was a bit more complexity.

(1 edit)

Really nice for a first entry! On theme, cool art and audio. The main drawback is the lack of complexity.

Edit: I also think the font is hard to read.

Really cool! Well done on the technical level. I only take issue with the loose adherence to the limitations of the jam. 

ok, it's on the page now. The game was made use web technologies, so the build process is a bit scuffed, I'm pretty sure there's a whole browser bundled with the executable. takes a while to start.

Sorry to hear that!
Although, are you sure that was a bug? You can check out screenshots or the playthrough listed in description, it could be that you interpreted the tutorial differently than intended :)

Update: someone else reported similar issue. It looks like files sometimes fail to load from itch, not sure why.

it can take a minute

I feel like the game starts spawning wayy to many robots wayy too soon imo, and when a card drops, it's too dangerous to retrieve it. So I suppose the balance is indeed the main issue. 

Glad you enjoyed! There's a playthrough available in the description, if you want to see how it's done.
I really wish I spent a little more time improving the tutorials, seems like a lot of people get stuck on figuring out the combat.

Yep. I was quite surprised by the synergy of the team. We were all strangers to eachother before the jam. I strongly recommend trying teaming up. Hits different.

Glad you enjoyed it!

pixi.js was used as the main building block for the game. 

if you got stuck, consider taking a look at a video playthrough linked in description 

are you okay?

there are so many!