Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NotRustyBot

142
Posts
3
Topics
15
Followers
5
Following
A member registered Aug 02, 2020 · View creator page →

Creator of

Recent community posts

Sorry to hear that. I've added a gameplay video, you can take a look, and see how to get started.

Fun, gets repetitive (did not reach the tower.)
the plain colors sometimes made it hard to tell how far stuff is when jumping.
the camera control didn't feel right

the imagination vent wild with this one. I like musical sound effects. Had trouble aiming.

big fun potential, but the controls could do with a bit more love. Maybe it would be easier getting used to them if the game didn't start with a 1v5

Thanks for the feedback. I agree that an in-game tutorial would be useful. I posted something into the itch description.
As for the living spaces specifically, their value isn't used for anything. It was planned that you'd need those when rescuing people from the towns, but I changed that. Instead the player can't discard them, which forces the player to build a larger machine. And I forgot to remove the "livingSpaces" stat from the game :)

Very nice puzzle.
My duck tilted and fell sideways at one point, which was quite funny.

On theme, well polished. The time loops feels very well done. The controls are solid too.

Nice presentation, sadly no sound. The road edges seem a bit unforgiving.

hello
if you are still available, consider joining our team
my latest work (my role is to write code): https://notrustybot.itch.io/shape-and-shade
the second member of the team is an amazing digital artist, @mylapqn, worked with them once before on https://notrustybot.itch.io/beltdefence
you can find me on discord as @andrej3024
or let me know if you would rather communicate via another platform

Really nice first entry! Mostly on theme, the controls are a bit clunky sometimes, the presentation is quite nice. 

Nice and original. I wish there was a bit more complexity.

(1 edit)

Really nice for a first entry! On theme, cool art and audio. The main drawback is the lack of complexity.

Edit: I also think the font is hard to read.

Really cool! Well done on the technical level. I only take issue with the loose adherence to the limitations of the jam. 

ok, it's on the page now. The game was made use web technologies, so the build process is a bit scuffed, I'm pretty sure there's a whole browser bundled with the executable. takes a while to start.

Sorry to hear that!
Although, are you sure that was a bug? You can check out screenshots or the playthrough listed in description, it could be that you interpreted the tutorial differently than intended :)

Update: someone else reported similar issue. It looks like files sometimes fail to load from itch, not sure why.

it can take a minute

I feel like the game starts spawning wayy to many robots wayy too soon imo, and when a card drops, it's too dangerous to retrieve it. So I suppose the balance is indeed the main issue. 

Glad you enjoyed! There's a playthrough available in the description, if you want to see how it's done.
I really wish I spent a little more time improving the tutorials, seems like a lot of people get stuck on figuring out the combat.

Yep. I was quite surprised by the synergy of the team. We were all strangers to eachother before the jam. I strongly recommend trying teaming up. Hits different.

Glad you enjoyed it!

pixi.js was used as the main building block for the game. 

if you got stuck, consider taking a look at a video playthrough linked in description 

are you okay?

there are so many!

this is definitely one of the games of 2024.

interesting concept, on theme, nice presentation. Well done.

Pleasantly surprised! Satisfying screenshake and impact sound. I wish there was a bit more complexity tbh, maybe a way to upgrade your one ability.

kinda on theme. Cool presentation. 

Pretty fun! On theme, nice presentation. Feels very luck based with the cards you get & enemies that spawn.

Oh, I didn't notice, how silly of me!

Basic idea, good execution, on theme. I wish there was a bit more complexity.

About the effects and stuff: it's technically impressive, I recon it took quite some effort, but it just looks a bit off. Feels like you spent 80% of the effort it needed and got like 30% of the result

I made it to the gym. The gag is funny a first couple of times, but get's old quick. After that it's just a slow interact button. That ai song quite the banger, ngl. 

Absolute banger for a first jam! Presentation is good, the mechanic is really interesting and quite original.

No idea what I'm doing. Could you please add an explanation to the About page? I'd like to rate this.

Really cool first jam entry! Quite original idea. Great job with the tutorial, it's really important the players know what their should be doing!

Not really my type of game. It is on theme, the idea is quite original, and it has a good vibe. Well done.

Unfortunate that you didn't have enough time for the special object, since the rest of the game is really quite well done.

I feel like the ups and down of the game are quite self evident.

What isn't is the decision to make the shotgun shot a single double-projectile, and the bow shoot three arrows(???) 

Interesting idea, the execution is a bit lacking. Banger music.