but looks like other ppl didn't have this problem, so could be just me
NotRustyBot
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The character being in the exact middle of the screen, as well as the camera pivoting around the character is probably the primary problem.
When I wanted to look somewhere, I guess i just intuitively try to center it on my screen, and the character always ended up in the way.
I also had trouble telling distances when I was in the air, I think it was because the camera is quite far behind the character, so its harder to tell how much further is the object than your character.
I'm glad you enjoyed it, despite the problems.
I really value your feedback. I do tend to underestimate that it may take a while for a player to get a feel for the mechanics, and its not good to introduce all the hazards at once.
The red buoys actually don't do anything at all, if you are wondering. The station itself has a "restricted belt", but being near green buoy protects you from it :)
I liked the sound effects, they add a lot of charm. The music was a bit too loud for me, though, so I ended up muting it.
The gameplay has some fun intensity, but it felt overwhelming at times. The projectiles are really fast, making dodging tough. Slowing them down a bit might make the challenge feel more fair. (although looking at Brainoid's score it looks like I'm just bad) Also, the amount of projectiles I could shoot was kind of wild.
Overall, it was a bit chaotic but fun. Great job for a jam entry!
Nice! Music, asthetic, graphics... well done.
Clearly the backdrop has a lot of passion poured into it. (and sometimes is slightly disctracting)
The only thing I didn't like is the particles when you are hitting a note. They are so in your face and obviously clipping into the ground, the dots flying away so fast it barely looks like movement (at least on my framerate)
(given that the only thing I can complain about are particles y'all obv did a great job)
NotHackerBot is Living a Lie btw, and should be removed.
Very cool entry, I like the visuals a lot!
Animations, cutscenes, the backdrop, cars... really nice work.
What would benefit from a bit more love, is managing difficulty. It's hard to get a into the game, because the first runs end quite quickly, and the downtime is long (it takes 18 seconds till you can be back on the road). Landing on a roof of a car feels like it shouldn't result in game over. The left side ramps are significantly harder to hit due to incoming traffic.
Another one is controls. Strafe at slow speed is nowhere near fast enough to handle incoming traffic, and at fast speeds there is no time to react to it. The launch itself feel unpredictable, either launching you too fast, providing barely any increase in speed, or anywhere in between. And given how much your ability to move laterally depends on your speed, trying to launch yourself between two vehicles results in failure more often than not.
Thanks for the feedback. I agree that an in-game tutorial would be useful. I posted something into the itch description.
As for the living spaces specifically, their value isn't used for anything. It was planned that you'd need those when rescuing people from the towns, but I changed that. Instead the player can't discard them, which forces the player to build a larger machine. And I forgot to remove the "livingSpaces" stat from the game :)
hello
if you are still available, consider joining our team
my latest work (my role is to write code): https://notrustybot.itch.io/shape-and-shade
the second member of the team is an amazing digital artist, @mylapqn, worked with them once before on https://notrustybot.itch.io/beltdefence
you can find me on discord as @andrej3024
or let me know if you would rather communicate via another platform