Thanks!
Bupio
Creator of
Recent community posts
The cards could've been implemented alot better, with them being introduced a little better. Looks great to play and the controls are pretty nice. Abilities are great, although I don't see how they really fit the theme "One Ability", other than them only being unlocked one at a time(?). Great work though!
This game both sounds and looks spectacular and the concepts for each card are incredibly unique and make sense. However, the controls in many of the sections just aren't it. And as much as I want to love this submission, it's really hard for me to due to the difficulty in the controls. With all that being said, this game, despite its controls, is really well made and feels polished. Great work!
This game follows the theme and special object perfectly and has probably been the greatest use of those thus far. However, the camera pans to the wizard far too slowly and there's no way to view exactly where you're gonna land, or even save yourself from falling due to the camera not even picking up on your death. Those things aside, this game is great. Great work!
The combat was the main focus of the game but also keeping the game simple was a major part of this project aswell, the card functions are straight forward and created in a way that, if used correctly, can seriously benefit the player. The diamond's piercing at max health can be used to chain damage if used properly, although I do see how it wouldn't really have a chance to really "shine". Enemies were planned to have the player's abilities too, however, due to me rushing through development I couldn't get them working with my spaghetti code... Thanks for playing!
The jump being low is due to the exceptional speed the player can reach. If you hold down space near a wall without making any other inputs you can wall jump. Getting stuck in the wall is actually a serious issue though as I didn't have time to patch that out. If you can avoid the enemy that comes every 30 - 50 seconds by hiding you shouldn't encounter the issue as often. A new version will be uploaded to itch later this week fixing the majority of the bugs in this version. If you had the slightest amount of fun here I highly recommend keeping an eye out for the patched version. Thank you for your comment and your time.