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I think the game was broken for me, I never got any thoughts. But I really like the artstyle and ambience. Quite relaxing:)

(1 edit)

Thank you for trying it out! "I think the game was broken for me, I never got any thoughts" - I'm sure there's a clever joke I could make, but I'll refrain ;). Did you press E to think, solved steps of the puzzle and then clicked the collect button? I have not had any issues regarding that, and I've playtested it maybe 500 times. Regardless, thank you so much for the kind words!

(3 edits)

Ohh I missed the instructions lmao (I just pressed play and walked around). Maybe put controls at the top of the description for dummies like me. Gonna try again now ;)

EDIT: Okay. Simon says, I see how it is!

It should probably give you more points depending on how far you get in the game. Right now you can have a bunch of shallow thoughts and get more points than if you have deep thoughts (collecting points by just clicking the first box and restarting the minigame). Maybe it would be cool if the further you get in the game, the larger the area of isolation from the other people has to be for your concentration to stay intact. Cool mechanic even if the reward system is not balanced!

Also I think the nudge feature was broken? I tried all the mouse buttons this time, I swear!

(+2)

I agree with you 100%, that I scaled the point system incorrectly. As it is, you get more points per mini-game stage completed the larger your initial isolation range is - and I should've scaled it with time. There's no real incentive to risk points right now. The nudging is finicky, and it doesn't help with the cursor flickering in the web build. You only have 3 nudges for each mini-game, which is not well communicated.

Thank you so much for the great feedback. This is exactly why I love joinging these competitions. People really care :)