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(3 edits) (+2)

the game is just great!

the intense amount of proccessing effects… the fact it is a unity game… the hand drawn assets… its just (chef kiss)…awesome, and also the music is fantastic and cocalastic! but there are some stuff i wanna say that may be wrong and just random rambling but here they are :

-the spikes on the side of a platform don’t hurt me from my first and last gameplay so, they basically scare the player into not colliding with them bc well…spikes bad

-is it normal that i can be hurt and be fine even if i have 0 cocunuts?

-just minor but the player drop TOO much blood for a small man

-i think a slowmo after the player dies and him trumbling will be cool, it may give the player the oppertunity to get items or not, its way better than just pausing the instant he gets killed

-i thought they were holes i can fall into, call me dumb but there is one specific background sprite that got me like (oh god this is a hole)

-sometimes when jumping inside a platform, you can instantly fall down

-you can jump multiple times if you press the space bar while inside a platform (a.k.a touching it)

-idk but the shaking can maybe be a little bit distracting when running in a top speed

-you can get stuck on the last frame of the falling animation (when da chef holds his hat) when on a platform or mybe inside it

-the title screen’s title is “tropical” but the itch io page of the project’s title is “chef mix” so… whats the real one?

-also,the title screen is…silent, try adding a main menu and maybe a pause music. also sound effects for running, mouse hovering and clicking on buttons will be a cool addition

-last but not least, the main menu will look awesome if animated :3.

but overall, the game is cool, keem on going!

(+1)

Haloo, artist for the game here, I'm glad you like the graphics ^-^, it's actually my first time animating and drawing sprites, about the gameplay and mechanics, we ran into some time constraints while developing the game, so some bugs remain, sorry bout that, thank you for the comment though, really appreciate it!

(+1)

ok

tbh the art is remenisent of old handdrawn flash games :)

keep on drawin’!

Thank you for your review. I'm going to respond gradually to the points you mentioned. 

The spikes on the horizontal platforms are designed to destroy leaves if they collide with them, but they don't hurt the player since they often caused unfair situations for the player. Therefore, we decided they would only affect the leaves.

You can be hurt when you have 0 coconuts without triggering Game Over because you might have quickly collided with the next obstacle, and the player has a period of invulnerability after a collision. Due to time constraints, we didn't have time to implement a flash effect for those moments.

Regarding the blood and the character lying down when taking damage, these are references to two things: the first is a clear reference to the videogame Hollow Knight, where taking damage results in a particle effect and a momentary time stop effect called hit & stop. The lying down animation is a reference to the Family Guy gif where Peter falls down the stairs and ends up in that pose ;)

We're sorry that one background element caused confusion. It might have been due to a delay in drawing the next sprite, as they are generated one after another to create a parallax effect, and there might have been a delay in the drawing.

What you mentioned about platforms is true; we were looking for a way to fix the issue of falling instantly, but it's a Unity problem since we used a component that worked as an effector for one-way platforms, causing this issue. The ability to jump on platforms while passing through them is actually a mechanic; it's included in the tutorial.

The shaking might be due to the added post-processing effect that changes based on the player's speed. We knew about the falling animation issue, but due to development time constraints, we didn't have time to fix it.

The game is called ChefMix, but we left it as Tropical to make it clear that the game was exclusively dedicated to the jam. All these potential changes and solutions will be implemented if the game wins the jam, and we'll dedicate more time to development to improve it.

(+1)

cool you responded quickly than i thought lol

thanks for responding!

i hopr your game wins, and if it didn’t, its okay, every single game is cool :)