Thank you for your review. I'm going to respond gradually to the points you mentioned.
The spikes on the horizontal platforms are designed to destroy leaves if they collide with them, but they don't hurt the player since they often caused unfair situations for the player. Therefore, we decided they would only affect the leaves.
You can be hurt when you have 0 coconuts without triggering Game Over because you might have quickly collided with the next obstacle, and the player has a period of invulnerability after a collision. Due to time constraints, we didn't have time to implement a flash effect for those moments.
Regarding the blood and the character lying down when taking damage, these are references to two things: the first is a clear reference to the videogame Hollow Knight, where taking damage results in a particle effect and a momentary time stop effect called hit & stop. The lying down animation is a reference to the Family Guy gif where Peter falls down the stairs and ends up in that pose ;)
We're sorry that one background element caused confusion. It might have been due to a delay in drawing the next sprite, as they are generated one after another to create a parallax effect, and there might have been a delay in the drawing.
What you mentioned about platforms is true; we were looking for a way to fix the issue of falling instantly, but it's a Unity problem since we used a component that worked as an effector for one-way platforms, causing this issue. The ability to jump on platforms while passing through them is actually a mechanic; it's included in the tutorial.
The shaking might be due to the added post-processing effect that changes based on the player's speed. We knew about the falling animation issue, but due to development time constraints, we didn't have time to fix it.
The game is called ChefMix, but we left it as Tropical to make it clear that the game was exclusively dedicated to the jam. All these potential changes and solutions will be implemented if the game wins the jam, and we'll dedicate more time to development to improve it.