Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

That was fun! You kept your scope small (or "classic") and just polished what you had really well. The pixel art is cute, I especially enjoy the bounciness of the slime enemies. Movement feels good, especially once you get some upgrades. Combat is simple, but getting freedom over what stats to upgrade keeps it engaging throughout the game. Most of the critiques I have are rather nitpicky, but here they are anyway: I wish enemies dropped their gold sooner so I didn't have to wait for their death animation to finish, some enemies are a bit too close to screen transitions so I bumped into them when going between zones, and I wish there was a clearer "point of no return" before the final boss, because I finished the game with 40/41 rooms seen, and I never got to back to explore that 1 room.

Oh yeah, and the ending made me laugh out loud.

Very solid job!

(+1)

Thanks for playing and the feedback! The gold dropping timing was a bit of trial and error. I toyed with which state to put the spawning of coins in. I think the real fix would have been making death animations shorter. I like them and death animations I always find fun, so they tend to be a bit larger than other anims.  Regarding room transitions and enemies, I do try to make sure that the player doesn't feel like it was cheap shot, but I always miss one or two. I also made the assumption that the player would recognize the end room by its size, a save spot, and chest. It was one of those assumptions where I was partially wrong. It seemed like there was a mixed reaction with playtesters about that as well.

And yeah, I laughed out loud when the image of the final scene popped in my head and usually if something makes me laugh during development, 99% it goes into the game. 

Once again thanks for the feedback. It definitely helps! 

Sure, happy to provide it! In case you wanted something more specific, one of the rooms I remember getting hit on a transition was the very first room after the town, when I came in from the right. I wanted to go back to the town after rescuing the smith (before getting the orb) and the slime is all the way on the right of the screen. I had plenty of health, so it wasn't a huge problem, but it did stick out to me in an otherwise very polished game.

(+1)

Oh my god. I meant to remove that one, but it slipped by. It was placed there in the very beginning of development for testing and then I was going to remove it. Oops haha