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could be great with work, but protagonist feels clunky to control. also spikes should only kill the protagonist when he touches the pointy end.

(+1)

Could you elaborate on what you mean by clunky to control? Like what aspect specifically do you feel is clunky? Just so I know where you're coming from.

The protagonist is very momentum based, once he is committed to a path. It is very hard to change. Also, hitting a wall messes him up very badly. I think it was intentional. But I personally don’t like the movement of the character. 

Yep! 100% intentional, I knew the movement wouldn't appeal to everyone but it's a movement system I really wanted to do for this game. I appreciate your honesty and the clarification. :)