Thank you, I appreciate your compliments on the level design! It's awesome you were able to beat it eventually, I'm glad you enjoyed it enough to stick with it. We'll be extending this game to be a full length steam release and I hope that I can improve the level design even more when we're working on it. Thanks for sharing your gameplay as well, it's helpful and fun to watch!
Kustaa
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I really love this game, it feels like the NES and DS had a baby since it's got kind of dual screen gameplay thing going on. I'm a sucker for games where you have to balance two tasks at once and this game does it masterfully. I did unfortunately hit a bug that did not allow me to complete the game though. After getting what is I assume the last band mate I hit a glitch that did not allow me to see what was next and it just looped back to the cutscene where you got them over and over. But still, what I was able to play was FANTASTIC. I really think you guys should continue working on this game and publish it once it's done, I'll be there day one if you do.
I played this for a bit and I think as it currently stands it's probably much stronger as a 2 player game than a 1 player game. It really needs some kind of scoring system in 1 player so you know how long you've been going at it. But, it is pretty fun to try and get the timing just right even when you're playing on your own.
Pretty cool game, glad that in this jam there was some old school shmup representation. They dynamic difficulty is a pretty cool idea although I don't know if it actually was changing much, although that could be just because I wasn't getting hit a lot. I think a score system would greatly improve the game if you were to decide to implement one as it would create more of an incentive to raise the difficulty, but that's just my thoughts. Good job, especially given you only had 4 days to work on this!
This is a really fun game that evokes the feeling of those NES Zapper type games. Reminds me of both Duck Hunt and Baby Boomer. I liked the idea of upgrading your gun between rounds, gives a nice sense of progression without sacrificing the skill it would take to shoot all the dinos down. Unfortunately I think the hitboxes on the dinosaurs are way too small, there would be a lot of times where I would have the cursor directly on the dino and nothing would happen. After playing for a while I was able to intuit where the hitboxes are in relation to the sprite so it wasn't a total dealbreaker but it did take some getting used to.
Gotta say, I think this might be one of my favorites out of the whole jam. I'm blown away by all the different monster designs. Music is great and it all feels like it could reasonably be an NES game. I did find an exploit where you can keep using the Fire Starter's third move over and over again and basically annihilate any threat in the game, but I'm not holding that against this game since it probably was already very hard to balance all the different monsters. Great job overall!
This game is really cool and ambitious. Reminds me a lot of Zelda II and Metroid in particular. NES feel is off the charts with this one (it's an especially nice detail that enemies stop and reload as soon as they're off screen). I do think that enemies have a bit too much health though, it seems to take forever to kill even basic enemies which gets a bit tedious since their patterns are pretty simple.
Wow, whoever did the pixel art for this game KILLED it. Absolutely gorgeous. Short and sweet but you guys got something cool here. I think if I have to criticize anything though the movement speed and gravity of the character feel a bit slow and it could just be a bit faster. Nice job to everyone here though!
Pretty neat concept for a game. You know the detective is hard boiled when he called the a villain an XXX! Audio is pretty nicely done. I think if you wanted to expand on this game it's not a bad concept for a puzzle game. It's a shame what you have here is so short, but you submitted something and that is a pretty good for a game jam.