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(+1)

The NES feeling is superb, i really love it. Unfortunately I don't seem able to finish a dungeon run, like I "kill" the guy but the game keeps running and I don't have a clear objective.
I think It needs a button to let the pieces fall all the way down. 
Art and music is perfect.

(+1)

So I actually deliberately didn't add instant drop, because the original tetris didn't have it. As for the dungeon portion, enemies are supposed to spawn continuously until you lose, but both spawning and the game over condition had bugs I didn't have time to iron out before the deadline. Thank you for playing though, and I'm glad you enjoyed the aesthetics.