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Pappapisshu

43
Posts
4
Followers
18
Following
A member registered Nov 12, 2015 · View creator page →

Creator of

Recent community posts

Thank you very much for your feedback!
It is our first attempt with a puzzle game and we are happy that you felt that way with it.

First bat level should have a tuto dialog. I will have a look at that.
Thank you for your feedback!

Thank you!
Maybe we have to think better inputs next time

thank you!

Thank you for your feedback! This is our first attempt at a puzzle game, so managing the difficulty level was a challenge for us.

Thank you very much

I am very grateful for your feedback. Yes, it seems to be a common issue not to clarify what the trait does. We didn't have much space on the UI, so I was planning to describe them on the game page, but I forgot.
Thank you so much for taking the time to play and give us feedback!

OMG, I'm amazed by your feedback! I really appreciate it. Yes, my friend and I were the only playtesters, so after playing the game so many times, we thought it might have ended up being too easy. Perhaps we tuned the difficulty up a bit too much.
Thank you so much for taking the time to play!

Thank you for your time!

Thank you very much!

Amazing game: the art, music, and gameplay are absolutely great, but what I love the most is the worldbuilding. All the concepts used, like the footwear and rats as enemies, and the naive premise, fit really well with the game's pacing and charisma.

That being said, I felt it was a little too forgiving for an NES game since I beat it without losing even once.

Thank you for this great experience!

Unfortunately I discovered the hard way that the save didn't work.
But i managed to beat it. I had a great time! Thank you

Im really having fun with this take on Zelda. You fixed the tedious controls of zelda which had no diagonal movement, and that's great!
The feeling of exploration is well tuned and the upgrades from the avatar are satisfying.
I almost jump off my chair when that ungodly elephant woke up. I haven't finished the game yet but I will play it after work. It's great!

Fun game! I feel speed mutation is a little bit difficult to control. The other mutations I tried are cool!

Well this take on 2D rocket league es really fun and well executed. Game is really polished and fun. Amazing work!

The NES feeling is absolutely there, but I don't understand why fruits kill you.
Is always fun to ram over things tho.
Also I think fern collision box is too big, there are parts where they don't let you walk and visually you are not even touching them.

Nice little game. It is very NES.
Good phasing on the implementation of new mechanics after each level. Maybe would be cool if the last level had the spinning saw too.

Keyboard arrows input aren't working for me, I tried on other games and they work just fine.

Ohh thats probably because nes admited just 4colors  or 3 colors + alpha for each  tile (8x8). 

Anyways great project! 

I loved the sense of exploration you get with the interconection of the level design, reminded me of Adventure Island 4. The feeling of NES is definitely achieved!

Thank you very much!

Thank you very much!

Thank you!

This game is absolutely amazing. I love all of it. I will save it to play it later.
I would love to play this as a full fletched title!

The NES feeling is great.

The NES feeling is superb, i really love it. Unfortunately I don't seem able to finish a dungeon run, like I "kill" the guy but the game keeps running and I don't have a clear objective.
I think It needs a button to let the pieces fall all the way down. 
Art and music is perfect.

The game could have the stones breaking when you spin succesfully to help getting a feeling of reward
and the turtle like at least a color tint change for a few frames as it gets hit

The concept is very fun and art is charming but I think is missing some visual feedback:
I don´t know when the enemies are geting damaged, also sometimes they die in one hit and sometimes
they turn gray for a couple of frames but I don't have enough feedback of whats actually happening

The dash mechanic mixed with platforming elementsis quite fun i would love to see further development over this .
Music is too overwhelming

(1 edit)

Great puzzle game, it fails on the Nes feeling, too many colors
But it is a pretty fun concept
Also i love how the rythmic sounds of every feedback make music

Game is nice, It can pass as a NES game, more variety on products and sprites to easily recognize age would be cool

Well the NES feeling is absolutely there, the game could use some visual feedback when you hit enemies, at first I just thought I wouldn't damage them and just ran away

I love the mechanic you came up with, It makes me curious to step on things.

This game is truly great, I love every aspect of it, music is great, art is spot on, gameplay is fresh and characters are brimming with charisma.
brilliant

I don't know if I'm missing something but I can't do anthing after killing 3 monsters

I got stuck when I choose sword or magic, I can't move on. Am I missing something?

Thank you very much for playing until the end.
I really appreciate your feedback <3

Love the synthwave aesthetics and the feeling of risk/reward of collecting a coin far ahead on the right side.
Great work!

Really cool concept!

Hi, I am really enjoying your game!
But I ran into a crash when trying to enter the quest zone where I have to kill skellies to let the cows sleep.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_surface_drawer:

Trying to draw non-existing sprite.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_surface_drawer_Other_11 (line 12)
called from - gml_Object_obj_surface_drawer_Step_1 (line 6)