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the action is nice and the abilities very interesting. Music is a good fit for a game of this style. Some parts of the map feel repetitive, but I liked the larger rooms where I get to play with the abilities and have room to fight enemies.

I'm not a fan of the S shaped corridors to go up and down the scene, but vertical movement in this kind of games is always challenging to keep interesting.

Thanks for playing my game! One of the hardest parts of designing the map for me was those vertical areas, especially before you get certain abilities. Having jump as your only vertical option made it very limiting. I was thinking about maybe having vertical moving platforms in certain areas, but could not think of a good way to fit them into the game.