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WOW O_O That was sooooo impressive for a jam game!!! It kept me hooked from start to finish. I love the upgrade system and game loop of doing individual missions and earning big rewards.

Loved the characters, the dialogue and getting to know each character a little bit each time I respawned in town. Definitely left me eager for more lore! Loved the water respawn concept... very unique. Everything with the gameplay felt really fluid and satisfying. Great sound design, and that music track really set a good atmosphere of mystery and danger.

If I had to think of one critique to give, the only thing I can really think of is lack of distinct landmarks in the levels. I'm like 99% sure there is RNG and the dungeon is randomly generated each respawn, but because I saw a lot of the same room layouts and sometimes it felt the same, sometimes different, with random enemies, I really couldn't tell you with certainty. A few more distinct landmarks might clear that up, like, "Oh, here's that statue I see every time on Level 3, and the path down is to the right" --OR-- "Oh, here's that statue I saw last run on Level 3, and this time it spawned on Level 7, but I remember the path down is to the right!"

That's just me thinking of something to say, because again it didn't really affect my enjoyment, apart from a few dead ends that I had to backtrack which wasn't a big deal.

I kinda cheesed my way through with grapple+bombs, but I really had a blast with this playstyle :) Here's my full playthrough:

I'm not sure if the ending glitched out or not but I was a little let down with a sudden closure and got kicked back to the title screen. After the epic final boss explosion sequence, I was looking forward to some dialogue or mini cinematic with my buddies in town. Let me know if I missed it somehow!

AMAZING WORK!!! This felt really close to a commercial product level of content.

Thank you! Yep, the level design is procgen RNG (just a bunch of setpieces arranged randomly attached to eachother). It would be cool if there were some indication which direction the way down is in though.

Thanks for recording your playthrough - that was very helpful to see how someone else played it. You've shown me a new bombs-only playstyle! : P I don't mind this 'cheese', as long as it wasn't wrist-pain-inducing! And no worries, the ending didn't glitch out, it is just a bit barebones due to time constraints.