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A jam submission

CragrookView game page

Dash, slash, and grapple your way through the dangerous underworld!
Submitted by Rad Codex (@RadCodex) — 35 minutes, 11 seconds before the deadline
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Cragrook's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.7504.750
Overall#64.3854.385
Audio#94.2504.250
Graphics#94.3754.375
NES Feel#224.1674.167

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

The bomb double jump flip is so good. Look at the flip!

Submitted(+1)

Great game! The progression felt verz purposeful and I loved how much content you were able to get from those repeating levels without it fceelign monotonous. As a composer, I loved how the main level tune adapted to the depth of the cave, morphing from a more atmospheric tune to smth rhythmic and how the mission complete tune felt like an accomplishment. 


Minor criticism: Game feels really pushed on a technical level and not much like a true NES game. Minor quibble though, considering I´d even pay a buck or two on steam to jam this one for an evening. 

Developer(+1)

Thank you! I really appreciate that coming from a composer- this was my first real foray into making music, so I'm happy it turned out alright.

(+1)

loved it

(+2)

Awesome game, love the boss fight even though the nes would probably chug if it threw that many enemies at you lol

Submitted(+1)

relaxing but at the same time challenging game. an excellent balance. well done :)

Submitted(+1)

Satisfying attacks and great tracks

Submitted(+1)

Very well done and polished, smooth controls, varied enemies, updates, and great NES feeling - good choice of colours. Is it randomly generated on each run?  It feels like it does. Good stuff! 

Submitted(+1)

This was so fun. Every aspect of the game was great. Good take on the procedural levels and the quest for teaching the mechanicts before the big challenge. Also, thanks for the checkpoint near the boss.

The soundrtrack was perfect

Developer

I'm definitely glad I put that checkpoint there, I think it could have been pretty frustrating without it. And thank you! This was my first crack at making a soundtrack, so I'm glad it turned out well.

Submitted(+1)

You did well. Specially because it is a Jam and people wants to have the quickest experience to keep voting more game.
If it was a full release with more quests and upgrades it would make sense as a Roguelite-platformer or something.

Really really good, amazing job! 5/5

Submitted(+1)

WOW O_O That was sooooo impressive for a jam game!!! It kept me hooked from start to finish. I love the upgrade system and game loop of doing individual missions and earning big rewards.

Loved the characters, the dialogue and getting to know each character a little bit each time I respawned in town. Definitely left me eager for more lore! Loved the water respawn concept... very unique. Everything with the gameplay felt really fluid and satisfying. Great sound design, and that music track really set a good atmosphere of mystery and danger.

If I had to think of one critique to give, the only thing I can really think of is lack of distinct landmarks in the levels. I'm like 99% sure there is RNG and the dungeon is randomly generated each respawn, but because I saw a lot of the same room layouts and sometimes it felt the same, sometimes different, with random enemies, I really couldn't tell you with certainty. A few more distinct landmarks might clear that up, like, "Oh, here's that statue I see every time on Level 3, and the path down is to the right" --OR-- "Oh, here's that statue I saw last run on Level 3, and this time it spawned on Level 7, but I remember the path down is to the right!"

That's just me thinking of something to say, because again it didn't really affect my enjoyment, apart from a few dead ends that I had to backtrack which wasn't a big deal.

I kinda cheesed my way through with grapple+bombs, but I really had a blast with this playstyle :) Here's my full playthrough:

I'm not sure if the ending glitched out or not but I was a little let down with a sudden closure and got kicked back to the title screen. After the epic final boss explosion sequence, I was looking forward to some dialogue or mini cinematic with my buddies in town. Let me know if I missed it somehow!

AMAZING WORK!!! This felt really close to a commercial product level of content.

Developer

Thank you! Yep, the level design is procgen RNG (just a bunch of setpieces arranged randomly attached to eachother). It would be cool if there were some indication which direction the way down is in though.

Thanks for recording your playthrough - that was very helpful to see how someone else played it. You've shown me a new bombs-only playstyle! : P I don't mind this 'cheese', as long as it wasn't wrist-pain-inducing! And no worries, the ending didn't glitch out, it is just a bit barebones due to time constraints.

Submitted(+1)

I ended the threat, the boss fight was super cool and fit perfectly.

The game is very fun. I'm not even fan or going back from the start plenty of times but the game looks, sounds and feels great. It controls perfectly with the right speeds (default speed + dash is perfect) and feedbacks, one thing I specially like is that your slash more or less goes above your head, I always feel like I'm doing some weird thing when it doesn't. All the abilities are satisfying to find and cool to use, in practice I almost didn't use grappling but bomb jump + grappling felt great anyway, and the bomb jump is super cool. I like the different upgrades including damage/2 & damagex2 and the difficulty of the game is perfect, I died a couple of times. The enemies are different and they propose the right amount of fair threat and I like the sparse water from floor 13 including the sequence with water, one pink enemy and the double headed one, I died at least once there after completing a mission and trying to go back, that's pretty cool. Once again the boss fight is super cool too and just hard enough that you should not need more than a couple of tries but it's satisfying to beat it anyway. Finally the game totally feels like a NES game maybe just a bit smoother on various fronts which is not a bad thing.

Developer(+1)

Thank you! I'm glad the upgrades and difficulty felt good, I had to make some last-minute tweaks to get the difficulty right. I'm also not usually a fan of having to repeat areas, so I tried to keep the early stages easy to blaze through. If I had time I'd have added more shortcuts to early levels that you can blast through with later upgrades (like the bombable shrooms) to reduce tedium of having to start from the top.

Submitted(+1)

Really feels like an NES game. Very fun. :)

Submitted(+1)

This game is absolutely amazing. I love all of it. I will save it to play it later.
I would love to play this as a full fletched title!

Submitted(+1)

fantastic game, really addictive, its hard but forgiving, looks and sounds great. feels very nes despite the randomly generated levels

(+1)

The gameplay is really addictive and fun. We have a really nes aesthetic with the sound design and the graphic. However it is extremely rare a nes game with a procedural level, this can reduce the feeling of a nes game.

Submitted(+1)

As DoombladeZero already said, I think it could become something really special too. I enjoyed playing your game so much. Its just so clean and many cool mechanics.

Submitted(+1)

Awesome gameplay feel and impressive given the jam timeframe, feels like it could be expanded on after the jam and become something special!