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(+1)

I like the tower defense idea, but I had some problems with the game:

  • You can't really tell which tower is selected, after some x ammount of time the button deselects itself and you just have to guess
  • If you try to press one of the towers button to select it, and it was selected, it immediatly puts a tower down there the button is on the map
  • Bubi's tower and mouse's tower don't really look different at a quick glance. I wish their shapes could be even more different or the whole building could be of a really different color that could be tell apart quickly.
  • The win is rather random, I still had enemies coming when I won. It made me kind of confused
  • I didn't really find an excuse to have a bubi tower over mouse tower. Maybe having a different attack entirely would help with that? (Like a boomerang attack or flame thrower in-place)
  • I felt rather boxed, as the "walkable" area seemed a little bit random. Would loved to be more near the thing I had to defend on the first level.

Still, a pretty good game for only 3 days of work!! Congrats on having made such a complicated game in such a short time!! That's amazing

Yes! A lot if not all of your concerns have been found and documented when we launched the game. We plan to address all of these if we decide to move forward.