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Nice game! I enjoyed the simplicity of this classic style adventure game. The controls felt good and navigating the environment was pretty straight-forward.  I enjoyed the inclusion of the currency and optional upgrades. This feature allows for grinding upgrades incase the player finds an enemy/boss too challenging. I felt the difficulty of this game wasn't too overwhelming, which allowed me to experience the entire game without any frustration. One thing I did not like was the length of the hit cooldown on enemies. This was especially noticeable for the final boss, where you have to wait 2-3 seconds in-between hits. I also suggest adding SFX for jumping and perhaps the wall-slide ability. Overall, this is a great entry!

Thanks for playing! Yeah, the boss's cooldown was intentionally longer. But you're not the first to mention the rest of the enemies cooldown, so I might have to adjust that. I've been avoiding jump sfx because generally, jump animations are feedback enough to the player I think. But since this game is more playful, a jump sound wouldn't be a bad idea to at least try out. And there actually is a wall slide sound, but I made it to quiet apparently. 

Once I finish up some work, I'll get to your entry! Thanks again for the feedback!