I do have one critical piece of feedback now that I'm thinking about it. This doesn't count against your score, but you should make sure in future games that you can't access different menus at the same time. I noticed I was able to pull open the map when a different menu was open. It may have been a powerup message, but there was brief moment of panic where I didn't want to give up on the game because of an inconvenience being close to the end. Thankfully, I had a pretty good idea of how you handle menus as another Godot user, so I was able to get myself unstuck between overlapping menus.