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(+2)
Like a couple of your previous entries, pretty sizeable content, but I think this may be the best that I've played of yours. I remember last time, I had some issues with the game feeling like there were rooms that existed for no particular reason other than to make the map bigger. I didn't get that feeling at all this time around. Theme was very clearly implemented. Obviously hit the metroidvania mark, which has never been a problem in the past. I did notice that this entry had significantly more enemies than previous entries. Its not a bad thing, but you do run the risk of placing enemies in unfortunate spots for the players. I saw a few spots most notably the first save room you get to. Theres an enemy on the right side next to an entrance. I got hit by that a lot. But thats an easy mistake to make. My first room has the exact issue because I forgot to remove one enemy too close to the door.

Overall, a fantastic entry.  Unfortunately, it shows I already rated you? So that probably means there's a game out there that I need to find because i rated on the wrong tab.

Also, I couldn't figure out how to get that last seed. There are three leaves that you grow and the seed is in the top right corner of the room. Otherwise I would have got everything.

I do have one critical piece of feedback now that I'm thinking about it. This doesn't count against your score, but you should make sure in future games that you can't access different menus at the same time. I noticed I was able to pull open the map when a different menu was open. It may have been a powerup message, but there was brief moment of panic where I didn't want to give up on the game because of an inconvenience being close to the end. Thankfully, I had a pretty good idea of how you handle menus as another Godot user, so I was able to get myself unstuck between overlapping menus. 

Hello Dan,

All good? It's great to read you and see your valuable activity in a Jam once again. Thank you sincerely for the nice feedback as usual.

As with previous entries, I designed and built the levels. Indeed, I took into account your comment on Meteora regarding size. I have boiled Kami's map down to the very crucial steps for game progression with the objective of only having rooms with key purpose in the game, with a minimum amount of filler. I am glad that you saw this change.

Just curious, how much time did it take you to complete the game?

Did you record your playthrough by any chance?

Regarding that last seed, please try this: jump on the left leaf. From there, jump and throw your projectile to the leaf at right, so it will move down to become reachable.

Take care,

Cheers

Hey! All good here. I didn't check my time, but i would say just a little over an hour and that's because I was using a keyboard instead of a controller. It took me longer to adjust to the controls because of that and the occasional wrong key. Not a big issue to me. They were mapped well.

I wanted to record entries again, but I've been sick and I didn't want to be coughing up junk and voice being off while trying to review. 

But yeah, to me the design changes between Meteora and Kami were spot on. I hate to ruffle feathers with feedback that may not be fun to hear, but its important, and you keeping that in mind really made a difference!

As for the last seed, that's exactly what I was doing. The puzzle made sense, I just couldn't get my projectile to that final leaf.

But yeah, congrats again on a great entry!