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The delay is intentional so the debris from the destructible meshes has time to settle.  it got ugly if you threw a bunch of stuff one right after another.

The beer can is larger and can hit more than one mesh at a time so there's some advantage to it.

I will change the fail to reloading the same castle.  The original intention was to have a "How far can you get?" style game, but I can see that being annoying.

Thanks!