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Love the atmosphere and the art! Especially the character art! The music and sounds effect also really put you in the mood!

I was abble to go around 750 metters, don't know if there's more content deeper?

I think a little bit  more attention to the fact that my whole crew DIED would be great ahah, i was horrified at first when the submarine broke. A sentence or two to acknoledge their lost would be great imo.

At first the controls where quite unintuitive, but when i understood that i had to go slowly and steer when slowing down/lifting, it felt better and really felt like controlling a submarine at the end of a cable.

I wonder how the levels are generated?

I also really liked the pickable lore pieces, would be great to be able to bring them home and have some unlockables/be able to read them again (thinking of the wildcard ahah). Idk i really like the idea of having a lot of crews sinking there over generations, i think a feeling of time passing would add something to the experience!


Anyway! Incredible game, congrats! And i just noticed that you did it alone, wow!

Hi Cal, thanks for your detailed review, I'm really glad you had fun! 😊

Regarding the levels generation, there are some blocks (groups of grounds, plants, enemies, and powerups) with different levels of difficulty.

As the player progresses, I instantiate blocks below them and delete the ones above.

The deeper, the greater the chance of instantiating a more difficult block.

The game has content up to about 1500m, I believe. Then it becomes a little repetitive. At around this depth, there is practically no light, 2 types of jellyfish, and mines everywhere.

There are around 15 pieces of lore throughout the game, which are found sequentially, but the depth at which they are instantiated is procedural.

Yes, I developed it alone, it was a really fun adventure, the only thing I didn't do was the audios, I got these from Pixabay (the credits are in the game page) 😁