Hi, thanks for your feedback. My plan is to add different navigation modes (e.g. orbit, first-person, etc) and in addition there will be a UI element to change between different camera directions. I also want to add the option to assign custom key bindings. Hopefully that will answer your question :)
Hi again. I just wanted to ask you a question. Are you searching for suggestions for new features? Because exporting vertex colors could be a huge one, or being able to use image backgound for helping creation process seems to lack in other apps using SDF like yours. Nice to see interest growing around!!
Hello again. Well I imagine its not an easy task to add new features to an app where modeling isnt based on triangles. I was not thinking about applying a texture on an object but more as using a photo as a transparent layer above the screen, if this makes sense. To help modeling independently "underneath".
Hi, Ive just remarked the new 3.0 version and began to try it. The ply export works well and brings colors to objects which is nice in Blender because as an attribute it can be used to mix different materials on a same mesh or used directly as colors. And using perspective /ortho toggle is very useful too...Well very remarkable job indeed, Wow!
Very impressive the speed of progress . Good continuation. 😉👍
Oh, just one thing. I lost the ability to CTRL select sketches in the viewport. In the previous version it was possible, and that was very useful to rotate an object relatively to another object's local axis. Could this be a bug ? Because CTRL select is now only available in the items list. Thanks. Have a good day.