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I've always wanted to make some kind of clicker/idle game! Charming art and animations, I know it's a lot to put everything together under such a tiny time limit. Hope you'll come back and add to this after the jam!

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Yeah, there's a couple things I wanted to add that I didn't get to. I'm thinking of making the castle start as a hut and make it grow into a castle with increasing population. I also would like to add sfx/music and mess around with the enemy animations(and maybe different enemies?).

Glad to here it! I think different enemies would be great, maybe moving at different speeds or patterns. And I think having the castle start as a hut or having any kind of upgrades/progression would instantly add a lot.

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I did slightly randomize the speed, but it's not too visible here.

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Hey, I just updated the game and figured you'd want to know. The enemies still don't move as fast on itch as they do in unity and I have NO clue why though.

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Nice! The update did add a lot to the atmosphere. The enemy visual variety, the castle, and even the cursor. Great work! I unfortunately also don't know why the enemy movement speed works differently from Unity to the web build.