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It looks interesting, but unfortunately the graphics are broken. The enemies(?) on the way to the boss are only visible through the small health indicator number.  The boss looks really cool but unfortunately also becomes invisible/turns into a tiny cloud for most animations.  Furthermore, it seemed impossible to me to hit either the enemies or the boss. It's a shame because the overall look is great!

It's a bummer that you've encountered such issues(. Did you have a chance to check out postjam (https://enweave.itch.io/the-general-and-the-snow-fox-post-jam) version to tell if those issue persist? 
We've tried to put few things minutes before submission thus probably breaking stuff)
Anyhoo, thanks for playing!

It works better, the enemies and boss are visible now. The intro voiceover seems to work now as well. Some issues that still persist are alpha borders around the objects and at the edges of their rectangles. For example, they clouds have very noticeable white vertical lines at the edges. Adding some padding to the atlas and checking the import settings should solve the issue.

I think the boss spends too much time in general buried. I would have preferred to get a good look at it, because it's a really neat design. Maybe the burying mechanic could be the boss disappearing and then pouncing in from a different direction?

Thx for taking a time to check it out. Boss suggestion is interesting too - maybe it would even make boss moar scary)

About boss becoming invisible - It's supposed to be a mechanic where boss buries underground (becoming invulnerable), lurks around and then pounces at ye, but limited animation and rough implementation, apparently, does not communicate that well.