I went as far as getting endings 2 and 3, and honestly can't sit through the intro text/walk to find another. I love the atmosphere of the game, but I feel a little variation in elevation (some slopes) and vegitation (one more type of desert plant, just to break it up?) would have drawn me in much more. A great effort for a game jam game, thanks for giving us a game to play!
Viewing post in The Mogollon Monster jam comments
While I was on my second run, I thought "Why am I not just starting at the sign?" With some thought I get that the idea is to build vibe and give a little more playtime, but I think the walk could have been left out altogether. Move the sign closer to the town, and spawn the player within visual range of the sign. That way there's no "what should I be doing?" for a new player, but immediate direction: "oh, a sign...where does that point me? Oh, a town ahead, ok." and off they go.
Yeah I appreciate the feedback on this one for sure. On initial playthrough, the goal was definitely to build atmosphere with the lengthy walk - I think it turned out slightly too long for my and most people's taste. On performing any ending it should have definitely spawned at a checkpoint of some sort!