Thanks for playing! Yeah I think the consensus is that the dialogue has to be skippable haha. I'll definitely remember that in the future for better accessibility.
Thanks again :)
This was great fun! I liked how it was split into two separate games. The Quetzalcoatl fight was actually really challenging. I'd like to have seen maybe a "special" attack from bigfoot - maybe he charges to mix it up a bit?
Also, BEST accessibility controls I've seen so far!! Great job on that. And great job on the game overall!
Thanks for your feedback! Initially with the cactus I had tried to do a randomly generated set of plants/things around, but then ended up spending way too long on a system that prevented them spawning on roads and in important parts. I almost got there but was taking too much time so the cacti are 1,000 manually placed nodes 😅
Thanks again for playing!
Yeah I appreciate the feedback on this one for sure. On initial playthrough, the goal was definitely to build atmosphere with the lengthy walk - I think it turned out slightly too long for my and most people's taste. On performing any ending it should have definitely spawned at a checkpoint of some sort!
This game was so polished and super fun to play. Loved the "getaway" mechanic that had you positioning the mouse and spamming A and D. I think each time you escape you could make the positional mouse thing move faster and faster, and maybe require faster/longer spamming of A/D for a strong difficulty curve.
Overall, awesome graphics, audio and gameplay. Great job!
Thanks for playing and thanks for the feedback! I've had a few people say they found the secret ending first - it's a shame there was a bug that meant the label didn't appear (It was supposed to say "Lost in the desert" as it fades out). Definitely agree that the dialogue/walking needs some QoL like insta-skip and checkpoints.
Thanks again!
Thanks for playing and thanks for the feedback! I'm really happy the sliding stone detail didn't go unnoticed. It was partly inspired by "The Oldest View" by Kane Pixels on youtube (the "giant" that doesn't walk but rolls around). That mechanic is also an excuse for me not to animate/create actual walking haha.
Okay, WOW. This was awesome. I loved the fact that the "actions have consequences" tied in with the story - your embellishments to the tales make next year's journey more perilous. The statues give a great lore aspect too - I really felt the situation getting less innocent each playthrough.
I didn't quite make it to the spooky part that you mentioned. Unfortunately, once you lose mouse focus it won't focus again! Not sure if that's a bug on my machine or with the game itself, but it meant that I couldn't get the screen to re-grab the mouse so couldn't look around. I'll try and make it to year 3 next time!
Amazing concept and great work!!
Great aesthetic and graphics. The gameplay was really challenging (in a good way). Great work!
Side-note: It looks like your page here has been flagged for some reason so I had to go through an extra safety check before downloading. Not sure what was up with that, but my antivirus didn't complain lol.
Really loved this concept! The systems all felt really smooth and the detail of how you zoom into the cabin was a really nice way of doing the transition. This is one of those concepts that could be expanded so far with e.g. procedural generation of terrain and the wildlife, trying to find the rarest possible animals/entities. But this is really polished for the time period - well done!
Great art style - very cohesive and it knows exactly what it's trying to deliver. I like the "one small favour" approach to the story i.e. a chain of fetching things for people, and cool way of tying in the wildcard by playing as the dog!
If I had to nit-pick, I'd say maybe switch the background audio up a bit - it did start to get a bit repetitive. Also (as someone else pointed out) it would be cool if the map/trades were icons of their own on the UI.
Other than that, amazing job for the time limit!
Hi there! Thanks so much for the feedback!
I think you found ending number 3! There's a bug at the moment where it fades out and returns you to menu screen when you find the ending - but it should say the title of the ending with ending "3 of 3" (I won't say too much so people can still find it on their own).
Thanks again :)