I think this felt quite good. Shooting felt nice and enemies were interesting. I couldn't figure out how the loading for some reason but I think that's on me. There were invisible barrier in the first section which I think could be communicated to the player visually also. Nice game!
Viewing post in Niko Newman : The Legions lagoon jam comments
Thank you! ill be updating the game after the jam so feel free to keep this in your collection if your interested to see how it turns out. I definitely want to add more polish to the world, the enemies, and the communications in the mechanics. Personally, i think if i can get an indicator over the character while they are in the water, as well as have a more expressive UI for the water gauge, i could make the intended action for reloading a lot more clearer for the user.