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(+1)

I think this felt quite good. Shooting felt nice and enemies were interesting. I couldn't figure out how the loading for some reason but I think that's on me. There were invisible barrier in the first section which I think could be communicated to the player visually also. Nice game!

(+1)

Thank you! ill be updating the game after the jam so feel free to keep this in your collection if your interested to see how it turns out. I definitely want to add more polish to the world, the enemies, and the communications in the mechanics. Personally, i think if i can get an indicator over the character while they are in the water, as well as have a more expressive UI for the water gauge, i could make the intended action for reloading a lot more clearer for the user.