Thank you Marco, I was surprisingly able to get a lot done within the two weeks we all had but after the game jam is finished ill be adding more to the game as well as polishing it up a bit. Also the amount of enemies that spawn in each area are created from a random range. I am currently working on adding a wave system and a roll mechanic to help with the difficulty of the game. So if your interested in giving it another go in a couple of weeks you should definitely follow :]
Nazarus Studios
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Honestly, a lot of cool things you accomplished in such a short amount of time. The Vaulting, and climbing were not the best but what can you expect from two or less weeks of work ? I loved the art design, and the cute little ladies chilling while you run up the beach. Just really made the environment 10x better by adding that little detail. I did run into some unintended areas and i felt you should know that the railing will guide the player. So when you start off on the patio the railing continues without a break so without thinking i just ran straight forward into a no mans land (also the lighting was not functioning correctly until i lost and restarted the game.) and the whole world started falling apart XD regardless of those things it was a fun experience and you should pat yourself on the back for what you were able to achieve. 3 stars for enjoyment[lag made it rough] and 5 stars for the theme [honestly i wish i could give you more for the theme but here you go.]
God bless, and have a nice day!
Thank you! ill be updating the game after the jam so feel free to keep this in your collection if your interested to see how it turns out. I definitely want to add more polish to the world, the enemies, and the communications in the mechanics. Personally, i think if i can get an indicator over the character while they are in the water, as well as have a more expressive UI for the water gauge, i could make the intended action for reloading a lot more clearer for the user.
I thought the game was amazing. I really enjoyed it, the bard ants were the only ants that visually explained the decisions i made however after playing the game for 5 mins my game started lagging a lot. Despite the lad I had a blast and ended my session with over 1k ants. It was fun! 5 stars for enjoyment and 5 stars for theme. amazing work!
Really liked this game, and i respect the time and effort placed into it. I created a infinite scroller once and the hardest aspect is getting the obstacles just right so the player always has a way to skillfully navigate them. It was not done perfectly in this game but it was definitely done well. Great work, 4 stars for enjoyment and 5 stars for theme implementation.
No use of the theme, But i like the art style. The character was cute and it was fun to see him run around. gameplay was short lived but engaging for the time it was. I didn't feel challenged enough and ended up running under a stalactite after 3 minutes. 3 stars for enjoyment and 1 star for the theme implementation.
Interesting concept. I feel like the game meets the quota for the theme but this game also makes my clicking finger hurt Q.Q. I feel like there is a less "clickie" way to get the user to engage. Other then that, i like the concept and the art direction. 3 stars for Gameplay, 5 stars for the theme. awesome work, thank you for sharing!