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Hello Dan,

All good? It's great to read you and see your valuable activity in a Jam once again. Thank you sincerely for the nice feedback as usual.

As with previous entries, I designed and built the levels. Indeed, I took into account your comment on Meteora regarding size. I have boiled Kami's map down to the very crucial steps for game progression with the objective of only having rooms with key purpose in the game, with a minimum amount of filler. I am glad that you saw this change.

Just curious, how much time did it take you to complete the game?

Did you record your playthrough by any chance?

Regarding that last seed, please try this: jump on the left leaf. From there, jump and throw your projectile to the leaf at right, so it will move down to become reachable.

Take care,

Cheers

Hey! All good here. I didn't check my time, but i would say just a little over an hour and that's because I was using a keyboard instead of a controller. It took me longer to adjust to the controls because of that and the occasional wrong key. Not a big issue to me. They were mapped well.

I wanted to record entries again, but I've been sick and I didn't want to be coughing up junk and voice being off while trying to review. 

But yeah, to me the design changes between Meteora and Kami were spot on. I hate to ruffle feathers with feedback that may not be fun to hear, but its important, and you keeping that in mind really made a difference!

As for the last seed, that's exactly what I was doing. The puzzle made sense, I just couldn't get my projectile to that final leaf.

But yeah, congrats again on a great entry!