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Cool concept! I play a ton of tetris and I was wondering if you were thinking of making the pieces (elementinos?) more than a single block wide for a bit of diversity in what drops? 

For example with a tetris T block. Maybe it could fire off beams from each of the points, and you could rotate it in order to 'aim' the beam? 

What might help is having some kind of indicator in the game screen, to what the pieces do? I know they are described in the how to play section, but I found I couldn't remember that info when I was playing.

Hi thanks a lot for trying out the game. I was hoping a Tetris player will come and rate my game!

Initially I was thinking about the shapes, but I also tried so hard to stop myself from going too far :) Most arcade games should be easy in mechanics and I thought it will make the game a lot more complicated than needed. Especially after second part of Your comment hahaha.

I want to change the UI during the game a bit, so that You can see your current element as a big sprite and below a smaller one for the next one, got a feedback that the big one for next is a bit confusing sometimes, if You look at it a lot. So maybe I could somehow show a simple drawing next to it what does it exactly do?

Tomorrow I am going to work on it and I will try to upload update in the tomorrow's evening, so stay tuned and thanks again :)

I definitely get the complexity can grow a lot. Even regular Tetris has some fairly mind-blowing mechanics that a lot of people don't know about and it's best to keep things simple and fun.

If you're looking for inspiration and aren't already aware. TETR.IO (https://tetr.io/) is basically the gold standard of Tetris games on the PC. You could probably get a lot of ideas on look/feel by playing around with that. 

Best of luck!

ill check it out first thing tomorrow then, thanks a lot!

You can take a look again:) some slight changes especially visual and INDICATOR