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Hello! Yep, I also noticed how similar it felt to diep.io after making them. My first plan was to make them attack the nearest enemy but I decided to change that up since it would be more tedious to code and it's probably more fun to have them follow your mouse.

Also fun fact, the firewalls actually do have a limit. They will skip their wave if there are 24 or more red bits. The player also doesn't spawn more than 8, but that got irrelevant when I gave the blue bits lifespans.

I'm glad your a fellow diep.io enjoyer! Also by "next wave" I didn't mean the next wave of bits a firecracker would spawn, but rather if the bits they spawned are still on the field it should not spawn the next wave of new enemies like firecrackers, those teleport men, etc.

Ah right. Those are scripted! Some of the waves spawn when you reach a certain amount of kills in a level while the others trigger when you enter an area.