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(+1)

Great work on this! Loved the dialogue, the intro sequence sold it straight up. The jokes and fourth wall breaks are nice. The dynamic between the characters is great and you're really onto something with their abilities. The second level was a little hard for me to get through. Perhaps some checkpoint system could help. The controls were fine but I can imagine having some playtesting might help balance the sensitivities on movement. Great job! Top game.

(+1)

Thank you so much!! I really had fun with the characters despite how silly they were. You're totally right, I'd never considered playtesting on one of my games before, but I think that would have been a great idea—most of this game's biggest flaws gameplay-wise were things I didn't even notice until I started getting feedback from others. Overall that was a great takeaway for me!!

Thanks again for playing :D

(+1)

Same for us. We spent a full week working on tons of puzzles before getting anyone outside of the team in to playtest them, and it ended up being way harder for most people than we thought. There wasnt enough time to restucture the games learning curve but we learned a lot!