Absolutely epic!! I know this is super late but I wanted to say massive congratulations on the win! All your games have so much polish and flair, it's a huge inspiration seeing just how much you're able to do solo. Keep on working that magic, super stoked to see what you've got in store for the future ^^
TheMysteryLad
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Fantastic push-your-luck strategy game with a ton of juice and polish!! Probably the most immediately gratifying, pick-up-and-play entry I've played from this jam so far :D The "oh, heck" feeling of the devil's rolls getting higher and higher gives way to a feeling of smug satisfaction as you gradually rig your own dice to outplay him by hundreds and eventually thousands of points... but even then, you're just one unlucky roll away from your house of cards crashing down. The upgrades work together in ways that are a blast to concoct ways to exploit... like crafting a one-sided die that can only roll a 420, out-cheating the devil feels great xD Great core loop, amazing animations, keep up the great work!
Holy cow, thank you so much for playing!! I love your videos, they're such a huge motivation booster for people like me with a lot left to learn! You're totally right, the characters do seem a bit "floaty" visually, I think shadows would help a lot! Dang... now I'm picturing an unnecessarily complicated shadow system that uses skew to make each character and object cast a shadow that stretches realistically depending on the time of day... that would be so cool xD
Super pumped to check out you guys's submission before the deadline!! Thanks so much again for the review :D
A short and sweet puzzle platformer!! Love the 2.5D aesthetic, it gives me a ton of nostalgia for the DS games I loved as a kid ^^ The gem abilities were fun to tinker around with and definitely got those mental cogs turning—I especially like how there's multiple combinations that can get you to the last door! It definitely gives you a feeling of pride that you found "your own way" to solve the level, and that's an awesome thing to cultivate :D
Super well-polished entry all around the board, huge props to everybody on the team! Keep up the great work!!
Nice one!! TRPG mechanics are always a challenge, huge kudos on packing in so many unique ways to customize your roster on top of the core gameplay! The sense of humor is great, too, the title and premise are more than enough to pull you in xD I did find myself occasionally second-guessing myself on how I was choosing to coalesce my army of critters—should I put all my eggs in one basket, or look for safety in numbers!? Either way, I really enjoyed it!!
Congrats on your first Wild Jam :D
Absolutely epic!! Every part of the levels were crammed with character--I love the little nods to the jam and the game's creators in the hyperlinks you surf across! Using the different mouse cursor shapes as different " forms" you can shapeshift between felt so darn good and clickable "resize" buttons on the windows were totally genius. The levels were very challenging but addicting, I had a blast making it all the way to the end!
The fact that I accidentally turned on Sticky Keys like three times while dashing only boosted the retro PC aesthetic even further xD Fantastic ideas executed with polish and flair!! Y'all should give each other a high five, this is definitely a jam highlight! Keep up the great work ^^
Hey, thank you so much!! I definitely wish I'd finished this game in time to playtest it and catch some of the bigger issues like the game-breaking lag and balance issues xD Definitely learning a lot from the mistakes, though, really happy for the chance to participate!
I really enjoyed The White Light back a few jams ago, and Run As Admin just blew my mind in the best possible way! I've gotta write a proper review next ^^ Keep up the great work!!
Hey, thanks so much for the feedback! You're totally right--as it is, there's not really any good heads-up about what triggers acquiring each body part, or how each body part affects you. Maybe there should have been some kind of UI element to help keep the player updated on each stat they're increasing and how high it needs to be to trigger the next transformation...? Either way, I'm glad for everything I'm learning from this project!
Hey, nice one!! I love the reference to old text-based games with the first two minigames! The AI's snarky comments on your choices are both funny and enough to make you really want to prove it's underestimating you. Definitely a character that's fun to butt heads with xD I'll definitely be back if you decide to finish this little adventure, I'd love to see where all this is going!
Congrats on your first Godot Wild Jam :)
Gah, thank you so much!! It makes me so happy that people are enjoying it! Man, a really big game like this with more fun characters and ways to interact with them and the world would be so much fun... I definitely hope to make something like that someday! ^^
It's so epic you guys won the Grand Game Award, super stoked for you guys!! Have a wonderful day and keep up the great work :D
Thanks so much for your kind words!! I definitely had an unnecessary amount of fun thinking up silly outcomes for the dice rolls. I think you're totally right, more content and more things to do would've been great! There was originally going to be another area and a secret battle arena in your laundry room where you could fight an infinite number of increasingly difficult socks. It would've been hilarious, but alas... my wishes for more time are sadly not as potent as the main character's xD
Thank you again for playing, it means a lot!!
Fantastic story!! The Giant grabs your attention right off the bat with its "story of your world," and the blend of the absurd and the serious make it impossible to put down until you finish. The whimsical ASCII style and the series of changing perspectives add a lot of visual interest, and though the Giant may be a little nihilistic, it really does have a point...
It's a narrative that's punchy and reels you in. I laughed, I grimaced, and I think I'm going to go eat a candy bar. For you, Giant...! I won't forget you xD
I love the presentation! I'd love to see more in this style someday :D
Noice!! A cute, charming game with an insane amount of levels and content for a solo project! I love how Jay's expressions change between areas; the level design, color schemes, and lighting really help you feel what Jay's feeling! The platforming and puzzles were challenging but very well thought through. I really enjoyed how silly the world is and yet how compelling the serious vibes are too.
There were a couple of glitches that I'm sure you already know about but nothing I couldn't work around! There was one segment in the subway (the part with the two trains going vertically with the "sentries" in the middle) where I had some difficulty getting past the second train... I didn't seem to see a switch to stop it so I ended up just bolting across the tracks and getting run over repeatedly until I finally nailed the timing and made it across. Not sure if I cheesed that bit or if that was what I was supposed to do xD I regret nothing though, all the puzzles were quite fun!!
I really enjoyed it, and had a blast playing all the way to the end!! Congrats on the great submission :D
Hey, so glad you enjoyed it!! Thanks for catching that bug, I've updated the description to give people a heads up! It does seem localized to the web version at least. There was a brief minute there I was afraid the exported versions weren't going to work at all so I'm honestly really relieved that's been the biggest bug so far xD
I definitely had a blast making this, I really appreciate your kind words!!
This is beautiful!! I love how the clues to the different melodies are scattered throughout the environment! It's refreshing to just enjoy the world around you and know every little thing in the background is arranged with a purpose that might just be hiding a secret. Even though the world is small, you made it feel handcrafted in such a cool way :D
I, ahem, may or may not have spent an inordinate amount of time splashing in the pond to make the ducks bounce up and down. I regret nothing.
The flute feels lovely to use and the platforming feels great too! Sculpting this little world in only four days must've been super intense, stellar job!!
That's epic!! Yeah haha, this was the first GWJ I've missed since I started in January and I feel all itchy 🤣 But alas, I must stay self-disciplined!! I've been trying my first attempt at a larger-ish project for the Safe In Our World game jam that ends in October, but hopefully I can finish that early so I can get back to joining GWJ soon! I'll definitely still be dropping by to say hey though, you guys's games are always a treat 😎👍
Keep up the good work, y'all!!
This is it... the greatest Metal Gear tribute of all time. Sneaking around while dodging light was fun and the sneak attack felt very satisfying! I loved the callback to Double-Edged Dungeon with the upgrade system :D The sprites and animations are delightfully cartoony and look straight out of one of the old Mega Man games. Those dynamic music changes are a great touch!! I especially love the intense beat that plays when you get caught in the light xD
Truly, quacktical espionage at its finest! Congrats on the placement, you guys!!
Awwww yeah, nice one! You're super good at these mind-bending puzzle mechanics!! I love that feeling you get when you illuminate an invisible wall or realize you can't progress without a light you left behind. It forces your brain to adapt in a really unique way!
The art and atmosphere were intriguingly mysterious. I can totally see this as the base for a bigger catacomb-navigating adventure, if you decide to expand on it! Really solid work!!
Awwww yeah! This is fantastic!! The production quality is insane for a one-person game, especially for your first jam!! Either the shooter part or the platforming bit would've been impressive on its own, but together it just blows my mind. The movement in both sections is snappy and satisfying, and would be more than enough to carry the game even without such a hilarious, off-the-wall plot to drive it along!
Everything starts out so delightfully ridiculous it's impossible not to get sucked in. Being recruited by God(!?), The Pickle Mafia, and Elliot's bemused sarcastic commentary keep things lighthearted even as Elliot finds himself in increasingly harrowing situations. Despite the absurdity there's a thread of sincerity that's surprisingly affecting, and I found myself genuinely wanting to see how everything was going to come to a close... which got me through some of those really tricky parts!
Great experience, I had a ton of fun!! The charm, the polish, the secrets, all knock it out of the park for me. I'd love to see how Elliot's story ends if you decide to finish it!! :D
Aww, thank you!! Those are great thoughts, thank you for them! Man, I'm gonna have to get around to playing Fez one of these days, that game looks cool...
Thanks for the link!! I remember thinking that jam looked really intriguing a ways back (plus a really exciting opportunity), but I'd nearly forgotten about it! Dang... I wonder if I could flesh out this idea into a more complete game in time for that? I did make this inside the allotted time window, and I bet I could do a lot with it in three months >:D Exciting thoughts are formulating. I guess I should check to make sure that's not against the rules, first xD
Thanks again!!
Aw yeah! Nice work, you guys!! My poor homunculus dude finally got nailed by the infamous crazy skeleton man at level 28. I love the idea it's the same one scuttling around whomping all the different players xD
I love the item and enemy descriptions. There were so many great ones, but my favorite has to be the items of Gnomish Enmity. Just... the image of a gnomish archduke sailing through the air to the dismay of his troops. The fact that there was a previous record for how far one could punt a gnome. The delivery is top-notch, all of the descriptions add so much charm!
I really dig the little doodles for the traps and their outcomes, they put a big smile on my face. The two-ended weapons were a really cool design choice, too, they're very appropriate for the theme of the game!!
Stellar job again!!
Hey, thanks so much for playing!! Haha, we've all been there I think xD It makes me happy a lot of people related to the main character!!
Man, this is the second jam in a row I've seen your team's game and thought, "Ooh, I've gotta play that one!" before I even realized it was your entry! You guys are clearly doing an awesome job with the presentation. Can't wait to give it a try!!
Thanks again for the kind review!! :)
Hey, thanks so much for playing!! The feedback is greatly appreciated! Yeah, those definitely seem to be some of the most recurring difficulties for people so far. It's been great thinking about those issues and how I could've, and might in the future, try to fix them...
You're totally right, both the shard-hunting bit and the time loop idea were things I wanted to be a big part of the game, but ended up being barely developed as ideas and not very well, either. The shard-hunting thing in particular ended up feeling like kind of an obtuse barrier if you don't know what you're looking for. Definitely would rework that now if I could! xD
I was able to put in like 2-3 hours in on most weekdays and a couple 6+ hour stints on weekends!! It's amazing how much goes into even a simple project, haha. It was my first attempt at a game that didn't use pixel art, so when I wasn't sweating bullets while writing down as many dumb jokes as I could think of I was frantically trying to get my doodles to look good enough to put in the game xD
Thanks for being interested (and giving me an excuse to ramble, lol)!!
Hey, thanks so much for playing!! That kind of encouragement really means a lot, especially from a pro like you :D
Man, imagine having an entire house worth of nonsense to get yourself into... I know it's quite common for people to build on jam game ideas to make full game projects, but I somehow never considered doing it myself! The thought is actually really exciting, dang...
Thanks so much again!!
Awww, hey, thank you so much for playing! This means a ton to me!!
Random fact... I was feeling nostalgic for old Nintendo DS titles and so I ended up using the soundfont from the DS eShop background music for this! It was actually pretty fun to work with haha xD
Thank you so much for stopping by, always great to hear from you! :D
Hey, nice one!! Having a puzzle you can "solve" in a bunch of different ways to get different results is really neat! It's almost alarming how drastically you can swing the results both directions xD
The characters are lovably zany and their designs are great. Loaf the cat does nothing and still manages to be one of the best characters just by existing and I love the sheer power aura exuded by Mr. Pickles.
I was able to get all five endings and regret nothing >:D Congrats on the entry, it's super charming and fun all the way through!!