A fellow dungeon enjoyer I see 👀. I love this kind of traditional dungeon crawler and you did a great job adapting it into one! There's no limit to some actions, so I found it's easy to spam them in fights (like heal and boomerang). I'm also curious what the "Wait" option was intended for, perhaps as a "defend" option?
Viewing post in Dungeon of Promise jam comments
The wait option simply skips your turn. You're right, it would've probably made more sense to make it a defense option, and honestly that wouldn't even have been hard to implement with the system I had in place. I simply didn't think of it, as there was just too much to keep track of while racing to finish the game. Thank you for the comment!