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Interesting approach to standard fighting/battle game with the curved torus world. The story telling aspect was interesting and gave it a nice folklore feel, would have been nice if the characters didn't jump down to the next line. You can do this by filling in the full text and then changing the color of the text.

The artwork, sfx, and music was good. I found the combat a little difficult - made it through the maze but died shortly after.

Nice submission.

that is a good point on the text! although we might need a mask for changing the color locally? A different approach might be to precompute the line wraps based on the word lengths. Also not quite easy, I think, unless there is already a helper method for this.

Thanks for playing and the suggestion!

yeah, if you are writing to multicolored texture this would be tricky (I always had solid color BG), maybe a shader could help. Yes the simplest but most work is to place newline characters where wrapping should occur - agree if there is some pre-written code that would help.