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(1 edit)

Thanks for the response!
So in this case, is it possible to get smooth shading using procedural normals? Are procedural normals available in this plugin or are you referencing the procedural normals effect? (sorry for the rapid-fire questions)

Having more normal support on the 3D object would be awesome! I think that currently not being able to have smooth shading is holding back the 3DObject and lighting. Would love to get some smooth shading, as right now the only option I seem to have is making a duplicate of the sphere mesh and fake the shading with a gradient effect, which will cause me to have an extra mesh and draw call.

Right now, more focused on normal mapping. if something is critical for a project, I do commissions to. Per vertex color or normals requires major C3 engine optimization. Normal map is major engine optimization too.

Thanks for the response,
I see, even with normal mapping it would be easy enough to create a normal map that smooths out the surface, so one could just do that I guess.
Regarding the commissions, that's good to know! Definitely will be considering at some point. Is there a platform to submit commissions, what are your rates?

You can DM me on the Construct Community discord. We'll see if normal maps come together, have to wrestle with C3 to get them to work.

Thanks! Just joined the Construct 3 Discord, didn't know there was one.