Great submission! Excellent vibes. I think being a bit more transparent with information like showing remaining HP on the enemy and if you have any abilities or modifiers currently active for clarity, sometimes when doing a counter I wasn't sure if the ability was still active. I really like the idea that items can provide a passive or an active, nice little way to add choice and consequence to the game loop.
Viewing post in Fauna's Dungeon Dilemma jam comments
I really really wanted to add visual indicators for the buffs and DEF, but I ran out of time sadly! It's definitely something I'll add in an update. As for enemy HP visibility, I was unsure whether it should be visible for not during development, but seeing it now, I do think it should be visible. Thank you for the feedback!